Elin Modding Docs Doc
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GameIndex Member List

This is the complete list of members for GameIndex, including all inherited members.

_map (defined in EClass)EClassstatic
_zone (defined in EClass)EClassstatic
AdvMode (defined in EClass)EClassstatic
aka (defined in GameIndex)GameIndex
Bigger(int a, int b) (defined in EClass)EClassstatic
Branch (defined in EClass)EClassstatic
BranchOrHomeBranch (defined in EClass)EClassstatic
color (defined in GameIndex)GameIndex
Colors (defined in EClass)EClassstatic
core (defined in EClass)EClassstatic
Create(Game game) (defined in GameIndex)GameIndex
curve(int a, int start, int step, int rate=75) (defined in EClass)EClassstatic
date (defined in GameIndex)GameIndex
days (defined in GameIndex)GameIndex
debug (defined in EClass)EClassstatic
deepest (defined in GameIndex)GameIndex
difficulty (defined in GameIndex)GameIndex
editorSources (defined in EClass)EClassstatic
factionName (defined in GameIndex)GameIndex
FormTitle (defined in GameIndex)GameIndex
game (defined in EClass)EClassstatic
GameData (defined in GameIndex)GameIndex
gamedata (defined in EClass)EClassstatic
Home (defined in EClass)EClassstatic
id (defined in GameIndex)GameIndex
idJob (defined in GameIndex)GameIndex
idPortrait (defined in GameIndex)GameIndex
idRace (defined in GameIndex)GameIndex
pc (defined in EClass)EClassstatic
pcName (defined in GameIndex)GameIndex
player (defined in EClass)EClassstatic
real (defined in GameIndex)GameIndex
RealDate (defined in GameIndex)GameIndex
rnd(int a) (defined in EClass)EClassstatic
rndf(float a) (defined in EClass)EClassstatic
rndHalf(int a) (defined in EClass)EClassstatic
rndSqrt(int a) (defined in EClass)EClassstatic
scene (defined in EClass)EClassstatic
screen (defined in EClass)EClassstatic
setting (defined in EClass)EClassstatic
Smaller(int a, int b) (defined in EClass)EClassstatic
Sound (defined in EClass)EClassstatic
sources (defined in EClass)EClassstatic
Title (defined in GameIndex)GameIndex
ui (defined in EClass)EClassstatic
version (defined in GameIndex)GameIndex
Wait(float a, Card c) (defined in EClass)EClassstatic
Wait(float a, Point p) (defined in EClass)EClassstatic
Wilds (defined in EClass)EClassstatic
world (defined in EClass)EClassstatic
zoneName (defined in GameIndex)GameIndex