Definition at line 4 of file FACTION.cs.
◆ actBuildAnywhere
| const int FACTION.actBuildAnywhere = 4003 |
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◆ actBuildCollect
| const int FACTION.actBuildCollect = 4004 |
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◆ actBuildCut
| const int FACTION.actBuildCut = 4000 |
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◆ actBuildInspect
| const int FACTION.actBuildInspect = 4006 |
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◆ actBuildMine
| const int FACTION.actBuildMine = 4001 |
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◆ actBuildRecipe
| const int FACTION.actBuildRecipe = 4005 |
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◆ actBuildTerrain
| const int FACTION.actBuildTerrain = 4002 |
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◆ bfBasin
| const int FACTION.bfBasin = 3709 |
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◆ bfBeach
| const int FACTION.bfBeach = 3604 |
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◆ bfBreed
| const int FACTION.bfBreed = 3710 |
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◆ bfCave
| const int FACTION.bfCave = 3500 |
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◆ bfChitin
| const int FACTION.bfChitin = 3805 |
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◆ bfCoal
| const int FACTION.bfCoal = 3800 |
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◆ bfFertile
| const int FACTION.bfFertile = 3700 |
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◆ bfFish
| const int FACTION.bfFish = 3706 |
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◆ bfForest
| const int FACTION.bfForest = 3601 |
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◆ bfFreshAir
| const int FACTION.bfFreshAir = 3708 |
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◆ bfGeyser
| const int FACTION.bfGeyser = 3701 |
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◆ bfGum
| const int FACTION.bfGum = 3803 |
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◆ bfHill
| const int FACTION.bfHill = 3603 |
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◆ bfHunt
| const int FACTION.bfHunt = 3705 |
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◆ bfIce
| const int FACTION.bfIce = 3804 |
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◆ bfLandmark1
| const int FACTION.bfLandmark1 = 3780 |
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◆ bfLandmark2
| const int FACTION.bfLandmark2 = 3781 |
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◆ bfLandmark3
| const int FACTION.bfLandmark3 = 3782 |
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◆ bfLandmark4
| const int FACTION.bfLandmark4 = 3783 |
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◆ bfLandmark5
| const int FACTION.bfLandmark5 = 3784 |
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◆ bfMonster
| const int FACTION.bfMonster = 3707 |
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◆ bfMushroom
| const int FACTION.bfMushroom = 3801 |
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◆ bfPlain
| const int FACTION.bfPlain = 3600 |
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◆ bfRuin
| const int FACTION.bfRuin = 3702 |
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◆ bfSea
| const int FACTION.bfSea = 3605 |
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◆ bfSilica
| const int FACTION.bfSilica = 3802 |
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◆ bfSnow
| const int FACTION.bfSnow = 3602 |
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◆ bfStart
| const int FACTION.bfStart = 3900 |
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◆ bfTranquil
| const int FACTION.bfTranquil = 3703 |
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◆ bfVolcano
| const int FACTION.bfVolcano = 3704 |
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◆ fAdmin
| const int FACTION.fAdmin = 2115 |
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◆ fAttraction
| const int FACTION.fAttraction = 2206 |
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◆ fConstruction
| const int FACTION.fConstruction = 2003 |
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◆ fEducation
| const int FACTION.fEducation = 2116 |
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◆ fElec
| const int FACTION.fElec = 2201 |
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◆ fFood
| const int FACTION.fFood = 2204 |
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◆ fHeirloom
| const int FACTION.fHeirloom = 2120 |
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◆ fLoyal
| const int FACTION.fLoyal = 2117 |
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◆ fLuck
| const int FACTION.fLuck = 2118 |
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◆ fMoral
| const int FACTION.fMoral = 2203 |
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◆ fPromo
| const int FACTION.fPromo = 2202 |
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◆ fRation
| const int FACTION.fRation = 2207 |
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◆ fSafety
| const int FACTION.fSafety = 2205 |
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◆ fSoil
| const int FACTION.fSoil = 2200 |
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◆ fTaxEvasion
| const int FACTION.fTaxEvasion = 2119 |
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◆ IDS
| readonly int [] FACTION.IDS |
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The documentation for this class was generated from the following file: