Elin Modding Docs Doc
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This is the complete list of members for CharaBody, including all inherited members.
_map (defined in EClass) | EClass | static |
_zone (defined in EClass) | EClass | static |
AddBodyPart(int ele, Thing thing=null) (defined in CharaBody) | CharaBody | |
AdvMode (defined in EClass) | EClass | static |
Bigger(int a, int b) (defined in EClass) | EClass | static |
Branch (defined in EClass) | EClass | static |
BranchOrHomeBranch (defined in EClass) | EClass | static |
Colors (defined in EClass) | EClass | static |
core (defined in EClass) | EClass | static |
curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
debug (defined in EClass) | EClass | static |
editorSources (defined in EClass) | EClass | static |
Equip(Thing thing, BodySlot slot=null, bool msg=true) (defined in CharaBody) | CharaBody | |
game (defined in EClass) | EClass | static |
gamedata (defined in EClass) | EClass | static |
GetAttackIndex(Thing t) (defined in CharaBody) | CharaBody | |
GetAttackStyle() (defined in CharaBody) | CharaBody | |
GetAttackStyleElement(AttackStyle style) (defined in CharaBody) | CharaBody | |
GetEquippedThing(int elementId) (defined in CharaBody) | CharaBody | |
GetMeleeDistance() (defined in CharaBody) | CharaBody | |
GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false) (defined in CharaBody) | CharaBody | |
GetSlot(int elementId, bool onlyEmpty=true, bool secondSlot=false) (defined in CharaBody) | CharaBody | |
GetWeight(bool armorOnly=false) (defined in CharaBody) | CharaBody | |
Home (defined in EClass) | EClass | static |
IsEquippable(Thing thing, BodySlot slot, bool text=true) (defined in CharaBody) | CharaBody | |
IsTooHeavyToEquip(Thing thing) (defined in CharaBody) | CharaBody | |
owner (defined in CharaBody) | CharaBody | |
pc (defined in EClass) | EClass | static |
player (defined in EClass) | EClass | static |
rawSlots (defined in CharaBody) | CharaBody | |
RefreshBodyParts() (defined in CharaBody) | CharaBody | |
RemoveBodyPart(int ele) (defined in CharaBody) | CharaBody | |
rnd(int a) (defined in EClass) | EClass | static |
rndf(float a) (defined in EClass) | EClass | static |
rndHalf(int a) (defined in EClass) | EClass | static |
rndSqrt(int a) (defined in EClass) | EClass | static |
scene (defined in EClass) | EClass | static |
screen (defined in EClass) | EClass | static |
SetOwner(Chara chara, bool deserialized=false) (defined in CharaBody) | CharaBody | |
setting (defined in EClass) | EClass | static |
slotMainHand (defined in CharaBody) | CharaBody | |
slotOffHand (defined in CharaBody) | CharaBody | |
slotRange (defined in CharaBody) | CharaBody | |
slots (defined in CharaBody) | CharaBody | |
Smaller(int a, int b) (defined in EClass) | EClass | static |
Sound (defined in EClass) | EClass | static |
sources (defined in EClass) | EClass | static |
ui (defined in EClass) | EClass | static |
Unequip(Thing thing, bool refresh=true) (defined in CharaBody) | CharaBody | |
Unequip(BodySlot slot, bool refresh=true) (defined in CharaBody) | CharaBody | |
UnequipAll(int idSlot) (defined in CharaBody) | CharaBody | |
UnqeuipIfTooHeavy(Thing t) (defined in CharaBody) | CharaBody | |
Wait(float a, Card c) (defined in EClass) | EClass | static |
Wait(float a, Point p) (defined in EClass) | EClass | static |
Wilds (defined in EClass) | EClass | static |
world (defined in EClass) | EClass | static |