Elin Modding Docs Doc
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CharaBody Member List

This is the complete list of members for CharaBody, including all inherited members.

_map (defined in EClass)EClassstatic
_zone (defined in EClass)EClassstatic
AddBodyPart(int ele, Thing thing=null) (defined in CharaBody)CharaBody
AdvMode (defined in EClass)EClassstatic
Bigger(int a, int b) (defined in EClass)EClassstatic
Branch (defined in EClass)EClassstatic
BranchOrHomeBranch (defined in EClass)EClassstatic
Colors (defined in EClass)EClassstatic
core (defined in EClass)EClassstatic
curve(int a, int start, int step, int rate=75) (defined in EClass)EClassstatic
debug (defined in EClass)EClassstatic
editorSources (defined in EClass)EClassstatic
Equip(Thing thing, BodySlot slot=null, bool msg=true) (defined in CharaBody)CharaBody
game (defined in EClass)EClassstatic
gamedata (defined in EClass)EClassstatic
GetAttackIndex(Thing t) (defined in CharaBody)CharaBody
GetAttackStyle() (defined in CharaBody)CharaBody
GetAttackStyleElement(AttackStyle style) (defined in CharaBody)CharaBody
GetEquippedThing(int elementId) (defined in CharaBody)CharaBody
GetMeleeDistance() (defined in CharaBody)CharaBody
GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false) (defined in CharaBody)CharaBody
GetSlot(int elementId, bool onlyEmpty=true, bool secondSlot=false) (defined in CharaBody)CharaBody
GetWeight(bool armorOnly=false) (defined in CharaBody)CharaBody
Home (defined in EClass)EClassstatic
IsEquippable(Thing thing, BodySlot slot, bool text=true) (defined in CharaBody)CharaBody
IsTooHeavyToEquip(Thing thing) (defined in CharaBody)CharaBody
owner (defined in CharaBody)CharaBody
pc (defined in EClass)EClassstatic
player (defined in EClass)EClassstatic
rawSlots (defined in CharaBody)CharaBody
RefreshBodyParts() (defined in CharaBody)CharaBody
RemoveBodyPart(int ele) (defined in CharaBody)CharaBody
rnd(int a) (defined in EClass)EClassstatic
rndf(float a) (defined in EClass)EClassstatic
rndHalf(int a) (defined in EClass)EClassstatic
rndSqrt(int a) (defined in EClass)EClassstatic
scene (defined in EClass)EClassstatic
screen (defined in EClass)EClassstatic
SetOwner(Chara chara, bool deserialized=false) (defined in CharaBody)CharaBody
setting (defined in EClass)EClassstatic
slotMainHand (defined in CharaBody)CharaBody
slotOffHand (defined in CharaBody)CharaBody
slotRange (defined in CharaBody)CharaBody
slots (defined in CharaBody)CharaBody
Smaller(int a, int b) (defined in EClass)EClassstatic
Sound (defined in EClass)EClassstatic
sources (defined in EClass)EClassstatic
ui (defined in EClass)EClassstatic
Unequip(Thing thing, bool refresh=true) (defined in CharaBody)CharaBody
Unequip(BodySlot slot, bool refresh=true) (defined in CharaBody)CharaBody
UnequipAll(int idSlot) (defined in CharaBody)CharaBody
UnqeuipIfTooHeavy(Thing t) (defined in CharaBody)CharaBody
Wait(float a, Card c) (defined in EClass)EClassstatic
Wait(float a, Point p) (defined in EClass)EClassstatic
Wilds (defined in EClass)EClassstatic
world (defined in EClass)EClassstatic