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Elin Modding Docs Doc
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This is the complete list of members for CharaBody, including all inherited members.
| _map (defined in EClass) | EClass | static |
| _zone (defined in EClass) | EClass | static |
| AddBodyPart(int ele, Thing thing=null) (defined in CharaBody) | CharaBody | |
| AdvMode (defined in EClass) | EClass | static |
| Bigger(int a, int b) (defined in EClass) | EClass | static |
| Branch (defined in EClass) | EClass | static |
| BranchOrHomeBranch (defined in EClass) | EClass | static |
| Colors (defined in EClass) | EClass | static |
| core (defined in EClass) | EClass | static |
| curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
| debug (defined in EClass) | EClass | static |
| editorSources (defined in EClass) | EClass | static |
| Equip(Thing thing, BodySlot slot=null, bool msg=true) (defined in CharaBody) | CharaBody | |
| game (defined in EClass) | EClass | static |
| gamedata (defined in EClass) | EClass | static |
| GetAttackIndex(Thing t) (defined in CharaBody) | CharaBody | |
| GetAttackStyle() (defined in CharaBody) | CharaBody | |
| GetAttackStyleElement(AttackStyle style) (defined in CharaBody) | CharaBody | |
| GetEquippedThing(int elementId) (defined in CharaBody) | CharaBody | |
| GetMeleeDistance() (defined in CharaBody) | CharaBody | |
| GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false) (defined in CharaBody) | CharaBody | |
| GetSlot(int elementId, bool onlyEmpty=true, bool secondSlot=false) (defined in CharaBody) | CharaBody | |
| GetWeight(bool armorOnly=false) (defined in CharaBody) | CharaBody | |
| Home (defined in EClass) | EClass | static |
| IsEquippable(Thing thing, BodySlot slot, bool text=true) (defined in CharaBody) | CharaBody | |
| IsTooHeavyToEquip(Thing thing) (defined in CharaBody) | CharaBody | |
| owner (defined in CharaBody) | CharaBody | |
| pc (defined in EClass) | EClass | static |
| player (defined in EClass) | EClass | static |
| rawSlots (defined in CharaBody) | CharaBody | |
| RefreshBodyParts() (defined in CharaBody) | CharaBody | |
| RemoveBodyPart(int ele) (defined in CharaBody) | CharaBody | |
| rnd(int a) (defined in EClass) | EClass | static |
| rndf(float a) (defined in EClass) | EClass | static |
| rndHalf(int a) (defined in EClass) | EClass | static |
| rndSqrt(int a) (defined in EClass) | EClass | static |
| scene (defined in EClass) | EClass | static |
| screen (defined in EClass) | EClass | static |
| SetOwner(Chara chara, bool deserialized=false) (defined in CharaBody) | CharaBody | |
| setting (defined in EClass) | EClass | static |
| slotMainHand (defined in CharaBody) | CharaBody | |
| slotOffHand (defined in CharaBody) | CharaBody | |
| slotRange (defined in CharaBody) | CharaBody | |
| slots (defined in CharaBody) | CharaBody | |
| Smaller(int a, int b) (defined in EClass) | EClass | static |
| Sound (defined in EClass) | EClass | static |
| sources (defined in EClass) | EClass | static |
| ui (defined in EClass) | EClass | static |
| Unequip(Thing thing, bool refresh=true) (defined in CharaBody) | CharaBody | |
| Unequip(BodySlot slot, bool refresh=true) (defined in CharaBody) | CharaBody | |
| UnequipAll(int idSlot) (defined in CharaBody) | CharaBody | |
| UnqeuipIfTooHeavy(Thing t) (defined in CharaBody) | CharaBody | |
| Wait(float a, Card c) (defined in EClass) | EClass | static |
| Wait(float a, Point p) (defined in EClass) | EClass | static |
| Wilds (defined in EClass) | EClass | static |
| world (defined in EClass) | EClass | static |