|
enum | SubType {
None
, Rnd5 = 10
, Rnd10
, Rnd20
,
Pattern = 20
} |
|
enum | DirType { Random8
, RandomSqrt8
, RandomSqrtSqrt8
} |
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string | _GetThing (string id) |
|
void | _SetThing (ref string id, string value) |
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IEnumerable< string > | ThingRows () |
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string | _GetObj (int id) |
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void | _SetObj (ref int id, string value) |
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IEnumerable< string > | ObjRows () |
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string | _GetFloor (int id) |
|
void | _SetFloor (ref int id, string value) |
|
IEnumerable< string > | FloorRows () |
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string | _GetBlock (int id) |
|
void | _SetBlock (ref int id, string value) |
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IEnumerable< string > | BlockRows () |
|
string | _GetMat (int id) |
|
void | _SetMat (ref int id, string value) |
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IEnumerable< string > | MatRows () |
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string | _GetSpawnList (string id) |
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void | _SetSpawnList (ref string id, string value) |
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IEnumerable< string > | _SpawnList () |
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Definition at line 584 of file BiomeProfile.cs.
◆ GetIdDoor()
string BiomeProfile.Style.GetIdDoor |
( |
| ) |
|
◆ GetIdLight()
string BiomeProfile.Style.GetIdLight |
( |
bool | wall | ) |
|
◆ GetIdStairs()
string BiomeProfile.Style.GetIdStairs |
( |
bool | upstairs | ) |
|
◆ doorChance
float BiomeProfile.Style.doorChance = 0.9f |
◆ doorStyle
BiomeProfile.DoorStyle BiomeProfile.Style.doorStyle |
◆ lights
◆ matDoor
int BiomeProfile.Style.matDoor |
◆ matStairs
int BiomeProfile.Style.matStairs |
◆ stairsStyle
BiomeProfile.StairsStyle BiomeProfile.Style.stairsStyle |
◆ _matDoor
string BiomeProfile.Style._matDoor |
|
getset |
◆ _matStairs
string BiomeProfile.Style._matStairs |
|
getset |
The documentation for this class was generated from the following file: