|
| enum | SubType {
None
, Rnd5 = 10
, Rnd10
, Rnd20
,
Pattern = 20
} |
| |
| enum | DirType { Random8
, RandomSqrt8
, RandomSqrtSqrt8
} |
| |
| string | _GetThing (string id) |
| |
| void | _SetThing (ref string id, string value) |
| |
| IEnumerable< string > | ThingRows () |
| |
| string | _GetObj (int id) |
| |
| void | _SetObj (ref int id, string value) |
| |
| IEnumerable< string > | ObjRows () |
| |
| string | _GetFloor (int id) |
| |
| void | _SetFloor (ref int id, string value) |
| |
| IEnumerable< string > | FloorRows () |
| |
| string | _GetBlock (int id) |
| |
| void | _SetBlock (ref int id, string value) |
| |
| IEnumerable< string > | BlockRows () |
| |
| string | _GetMat (int id) |
| |
| void | _SetMat (ref int id, string value) |
| |
| IEnumerable< string > | MatRows () |
| |
| string | _GetSpawnList (string id) |
| |
| void | _SetSpawnList (ref string id, string value) |
| |
| IEnumerable< string > | _SpawnList () |
| |
Definition at line 584 of file BiomeProfile.cs.
◆ GetIdDoor()
| string BiomeProfile.Style.GetIdDoor |
( |
| ) |
|
◆ GetIdLight()
| string BiomeProfile.Style.GetIdLight |
( |
bool | wall | ) |
|
◆ GetIdStairs()
| string BiomeProfile.Style.GetIdStairs |
( |
bool | upstairs | ) |
|
◆ doorChance
| float BiomeProfile.Style.doorChance = 0.9f |
◆ doorStyle
| BiomeProfile.DoorStyle BiomeProfile.Style.doorStyle |
◆ lights
◆ matDoor
| int BiomeProfile.Style.matDoor |
◆ matStairs
| int BiomeProfile.Style.matStairs |
◆ stairsStyle
| BiomeProfile.StairsStyle BiomeProfile.Style.stairsStyle |
◆ _matDoor
| string BiomeProfile.Style._matDoor |
|
getset |
◆ _matStairs
| string BiomeProfile.Style._matStairs |
|
getset |
The documentation for this class was generated from the following file: