|
| enum | SubType {
None
, Rnd5 = 10
, Rnd10
, Rnd20
,
Pattern = 20
} |
| |
| enum | DirType { Random8
, RandomSqrt8
, RandomSqrtSqrt8
} |
| |
| string | _GetThing (string id) |
| |
| void | _SetThing (ref string id, string value) |
| |
| IEnumerable< string > | ThingRows () |
| |
| string | _GetObj (int id) |
| |
| void | _SetObj (ref int id, string value) |
| |
| IEnumerable< string > | ObjRows () |
| |
| string | _GetFloor (int id) |
| |
| void | _SetFloor (ref int id, string value) |
| |
| IEnumerable< string > | FloorRows () |
| |
| string | _GetBlock (int id) |
| |
| void | _SetBlock (ref int id, string value) |
| |
| IEnumerable< string > | BlockRows () |
| |
| string | _GetMat (int id) |
| |
| void | _SetMat (ref int id, string value) |
| |
| IEnumerable< string > | MatRows () |
| |
| string | _GetSpawnList (string id) |
| |
| void | _SetSpawnList (ref string id, string value) |
| |
| IEnumerable< string > | _SpawnList () |
| |
Definition at line 821 of file BiomeProfile.cs.
◆ chance
| float BiomeProfile.Cluster.BaseItem.chance = 1f |
◆ IsSpawnOnBlock
| virtual bool BiomeProfile.Cluster.BaseItem.IsSpawnOnBlock |
|
get |
◆ IsSpawnOnWater
| virtual bool BiomeProfile.Cluster.BaseItem.IsSpawnOnWater |
|
get |
The documentation for this class was generated from the following file: