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enum | SubType {
None
, Rnd5 = 10
, Rnd10
, Rnd20
,
Pattern = 20
} |
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enum | DirType { Random8
, RandomSqrt8
, RandomSqrtSqrt8
} |
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string | _GetThing (string id) |
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void | _SetThing (ref string id, string value) |
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IEnumerable< string > | ThingRows () |
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string | _GetObj (int id) |
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void | _SetObj (ref int id, string value) |
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IEnumerable< string > | ObjRows () |
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string | _GetFloor (int id) |
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void | _SetFloor (ref int id, string value) |
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IEnumerable< string > | FloorRows () |
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string | _GetBlock (int id) |
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void | _SetBlock (ref int id, string value) |
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IEnumerable< string > | BlockRows () |
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string | _GetMat (int id) |
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void | _SetMat (ref int id, string value) |
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IEnumerable< string > | MatRows () |
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string | _GetSpawnList (string id) |
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void | _SetSpawnList (ref string id, string value) |
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IEnumerable< string > | _SpawnList () |
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Definition at line 821 of file BiomeProfile.cs.
◆ chance
float BiomeProfile.Cluster.BaseItem.chance = 1f |
◆ IsSpawnOnBlock
virtual bool BiomeProfile.Cluster.BaseItem.IsSpawnOnBlock |
|
get |
◆ IsSpawnOnWater
virtual bool BiomeProfile.Cluster.BaseItem.IsSpawnOnWater |
|
get |
The documentation for this class was generated from the following file: