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Elin Modding Docs Doc
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This is the complete list of members for AttackProcess, including all inherited members.
| _map (defined in EClass) | EClass | static |
| _zone (defined in EClass) | EClass | static |
| AdvMode (defined in EClass) | EClass | static |
| ammo (defined in AttackProcess) | AttackProcess | |
| attackIndex (defined in AttackProcess) | AttackProcess | |
| attackStyle (defined in AttackProcess) | AttackProcess | |
| attackType (defined in AttackProcess) | AttackProcess | |
| Bigger(int a, int b) (defined in EClass) | EClass | static |
| Branch (defined in EClass) | EClass | static |
| BranchOrHomeBranch (defined in EClass) | EClass | static |
| CalcHit() (defined in AttackProcess) | AttackProcess | |
| CC (defined in AttackProcess) | AttackProcess | |
| Colors (defined in EClass) | EClass | static |
| core (defined in EClass) | EClass | static |
| crit (defined in AttackProcess) | AttackProcess | |
| Current (defined in AttackProcess) | AttackProcess | static |
| curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
| dBonus (defined in AttackProcess) | AttackProcess | |
| dBonusAmmo (defined in AttackProcess) | AttackProcess | |
| dDim (defined in AttackProcess) | AttackProcess | |
| dDimAmmo (defined in AttackProcess) | AttackProcess | |
| debug (defined in EClass) | EClass | static |
| distMod (defined in AttackProcess) | AttackProcess | |
| dMulti (defined in AttackProcess) | AttackProcess | |
| dNum (defined in AttackProcess) | AttackProcess | |
| dNumAmmo (defined in AttackProcess) | AttackProcess | |
| editorSources (defined in EClass) | EClass | static |
| evadePlus (defined in AttackProcess) | AttackProcess | |
| evasion (defined in AttackProcess) | AttackProcess | |
| game (defined in EClass) | EClass | static |
| gamedata (defined in EClass) | EClass | static |
| GetAttackText(AttackType type, int id) (defined in AttackProcess) | AttackProcess | |
| GetText() (defined in AttackProcess) | AttackProcess | |
| hit (defined in AttackProcess) | AttackProcess | |
| Home (defined in EClass) | EClass | static |
| ignoreAnime (defined in AttackProcess) | AttackProcess | |
| ignoreAttackSound (defined in AttackProcess) | AttackProcess | |
| IsCane (defined in AttackProcess) | AttackProcess | |
| IsMartial (defined in AttackProcess) | AttackProcess | |
| IsMartialWeapon (defined in AttackProcess) | AttackProcess | |
| IsRanged (defined in AttackProcess) | AttackProcess | |
| isThrow (defined in AttackProcess) | AttackProcess | |
| numFire (defined in AttackProcess) | AttackProcess | |
| numFireWithoutDamageLoss (defined in AttackProcess) | AttackProcess | |
| pc (defined in EClass) | EClass | static |
| penetration (defined in AttackProcess) | AttackProcess | |
| Perform(int count, bool hasHit, float dmgMulti=1f, bool maxRoll=false) (defined in AttackProcess) | AttackProcess | |
| player (defined in EClass) | EClass | static |
| PlayRangedAnime(int numFire) (defined in AttackProcess) | AttackProcess | |
| posRangedAnime (defined in AttackProcess) | AttackProcess | |
| Prepare(Chara _CC, Thing _weapon, Card _TC=null, Point _TP=null, int _attackIndex=0, bool _isThrow=false) (defined in AttackProcess) | AttackProcess | |
| rnd(int a) (defined in EClass) | EClass | static |
| rndf(float a) (defined in EClass) | EClass | static |
| rndHalf(int a) (defined in EClass) | EClass | static |
| rndSqrt(int a) (defined in EClass) | EClass | static |
| scene (defined in EClass) | EClass | static |
| screen (defined in EClass) | EClass | static |
| setting (defined in EClass) | EClass | static |
| Smaller(int a, int b) (defined in EClass) | EClass | static |
| Sound (defined in EClass) | EClass | static |
| sources (defined in EClass) | EClass | static |
| TC (defined in AttackProcess) | AttackProcess | |
| toHit (defined in AttackProcess) | AttackProcess | |
| toHitBase (defined in AttackProcess) | AttackProcess | |
| toHitFix (defined in AttackProcess) | AttackProcess | |
| toolRange (defined in AttackProcess) | AttackProcess | |
| TP (defined in AttackProcess) | AttackProcess | |
| ui (defined in EClass) | EClass | static |
| Wait(float a, Card c) (defined in EClass) | EClass | static |
| Wait(float a, Point p) (defined in EClass) | EClass | static |
| weapon (defined in AttackProcess) | AttackProcess | |
| weaponSkill (defined in AttackProcess) | AttackProcess | |
| Wilds (defined in EClass) | EClass | static |
| world (defined in EClass) | EClass | static |