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AttackProcess Member List

This is the complete list of members for AttackProcess, including all inherited members.

_map (defined in EClass)EClassstatic
_zone (defined in EClass)EClassstatic
AdvMode (defined in EClass)EClassstatic
ammo (defined in AttackProcess)AttackProcess
attackIndex (defined in AttackProcess)AttackProcess
attackStyle (defined in AttackProcess)AttackProcess
attackType (defined in AttackProcess)AttackProcess
Bigger(int a, int b) (defined in EClass)EClassstatic
Branch (defined in EClass)EClassstatic
BranchOrHomeBranch (defined in EClass)EClassstatic
CalcHit() (defined in AttackProcess)AttackProcess
CC (defined in AttackProcess)AttackProcess
Colors (defined in EClass)EClassstatic
core (defined in EClass)EClassstatic
crit (defined in AttackProcess)AttackProcess
Current (defined in AttackProcess)AttackProcessstatic
curve(int a, int start, int step, int rate=75) (defined in EClass)EClassstatic
dBonus (defined in AttackProcess)AttackProcess
dBonusAmmo (defined in AttackProcess)AttackProcess
dDim (defined in AttackProcess)AttackProcess
dDimAmmo (defined in AttackProcess)AttackProcess
debug (defined in EClass)EClassstatic
distMod (defined in AttackProcess)AttackProcess
dMulti (defined in AttackProcess)AttackProcess
dNum (defined in AttackProcess)AttackProcess
dNumAmmo (defined in AttackProcess)AttackProcess
editorSources (defined in EClass)EClassstatic
evadePlus (defined in AttackProcess)AttackProcess
evasion (defined in AttackProcess)AttackProcess
game (defined in EClass)EClassstatic
gamedata (defined in EClass)EClassstatic
GetAttackText(AttackType type, int id) (defined in AttackProcess)AttackProcess
GetText() (defined in AttackProcess)AttackProcess
hit (defined in AttackProcess)AttackProcess
Home (defined in EClass)EClassstatic
ignoreAnime (defined in AttackProcess)AttackProcess
ignoreAttackSound (defined in AttackProcess)AttackProcess
IsCane (defined in AttackProcess)AttackProcess
IsMartial (defined in AttackProcess)AttackProcess
IsMartialWeapon (defined in AttackProcess)AttackProcess
IsRanged (defined in AttackProcess)AttackProcess
isThrow (defined in AttackProcess)AttackProcess
numFire (defined in AttackProcess)AttackProcess
numFireWithoutDamageLoss (defined in AttackProcess)AttackProcess
pc (defined in EClass)EClassstatic
penetration (defined in AttackProcess)AttackProcess
Perform(int count, bool hasHit, float dmgMulti=1f, bool maxRoll=false) (defined in AttackProcess)AttackProcess
player (defined in EClass)EClassstatic
PlayRangedAnime(int numFire) (defined in AttackProcess)AttackProcess
posRangedAnime (defined in AttackProcess)AttackProcess
Prepare(Chara _CC, Thing _weapon, Card _TC=null, Point _TP=null, int _attackIndex=0, bool _isThrow=false) (defined in AttackProcess)AttackProcess
rnd(int a) (defined in EClass)EClassstatic
rndf(float a) (defined in EClass)EClassstatic
rndHalf(int a) (defined in EClass)EClassstatic
rndSqrt(int a) (defined in EClass)EClassstatic
scene (defined in EClass)EClassstatic
screen (defined in EClass)EClassstatic
setting (defined in EClass)EClassstatic
Smaller(int a, int b) (defined in EClass)EClassstatic
Sound (defined in EClass)EClassstatic
sources (defined in EClass)EClassstatic
TC (defined in AttackProcess)AttackProcess
toHit (defined in AttackProcess)AttackProcess
toHitBase (defined in AttackProcess)AttackProcess
toHitFix (defined in AttackProcess)AttackProcess
toolRange (defined in AttackProcess)AttackProcess
TP (defined in AttackProcess)AttackProcess
ui (defined in EClass)EClassstatic
Wait(float a, Card c) (defined in EClass)EClassstatic
Wait(float a, Point p) (defined in EClass)EClassstatic
weapon (defined in AttackProcess)AttackProcess
weaponSkill (defined in AttackProcess)AttackProcess
Wilds (defined in EClass)EClassstatic
world (defined in EClass)EClassstatic