Elin Modding Docs Doc
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This is the complete list of members for AttackProcess, including all inherited members.
_map (defined in EClass) | EClass | static |
_zone (defined in EClass) | EClass | static |
AdvMode (defined in EClass) | EClass | static |
ammo (defined in AttackProcess) | AttackProcess | |
attackIndex (defined in AttackProcess) | AttackProcess | |
attackStyle (defined in AttackProcess) | AttackProcess | |
attackType (defined in AttackProcess) | AttackProcess | |
Bigger(int a, int b) (defined in EClass) | EClass | static |
Branch (defined in EClass) | EClass | static |
BranchOrHomeBranch (defined in EClass) | EClass | static |
CalcHit() (defined in AttackProcess) | AttackProcess | |
CC (defined in AttackProcess) | AttackProcess | |
Colors (defined in EClass) | EClass | static |
core (defined in EClass) | EClass | static |
crit (defined in AttackProcess) | AttackProcess | |
Current (defined in AttackProcess) | AttackProcess | static |
curve(int a, int start, int step, int rate=75) (defined in EClass) | EClass | static |
dBonus (defined in AttackProcess) | AttackProcess | |
dBonusAmmo (defined in AttackProcess) | AttackProcess | |
dDim (defined in AttackProcess) | AttackProcess | |
dDimAmmo (defined in AttackProcess) | AttackProcess | |
debug (defined in EClass) | EClass | static |
distMod (defined in AttackProcess) | AttackProcess | |
dMulti (defined in AttackProcess) | AttackProcess | |
dNum (defined in AttackProcess) | AttackProcess | |
dNumAmmo (defined in AttackProcess) | AttackProcess | |
editorSources (defined in EClass) | EClass | static |
evadePlus (defined in AttackProcess) | AttackProcess | |
evasion (defined in AttackProcess) | AttackProcess | |
game (defined in EClass) | EClass | static |
gamedata (defined in EClass) | EClass | static |
GetAttackText(AttackType type, int id) (defined in AttackProcess) | AttackProcess | |
GetText() (defined in AttackProcess) | AttackProcess | |
hit (defined in AttackProcess) | AttackProcess | |
Home (defined in EClass) | EClass | static |
ignoreAnime (defined in AttackProcess) | AttackProcess | |
ignoreAttackSound (defined in AttackProcess) | AttackProcess | |
IsCane (defined in AttackProcess) | AttackProcess | |
IsMartial (defined in AttackProcess) | AttackProcess | |
IsMartialWeapon (defined in AttackProcess) | AttackProcess | |
IsRanged (defined in AttackProcess) | AttackProcess | |
isThrow (defined in AttackProcess) | AttackProcess | |
numFire (defined in AttackProcess) | AttackProcess | |
numFireWithoutDamageLoss (defined in AttackProcess) | AttackProcess | |
pc (defined in EClass) | EClass | static |
penetration (defined in AttackProcess) | AttackProcess | |
Perform(int count, bool hasHit, float dmgMulti=1f, bool maxRoll=false) (defined in AttackProcess) | AttackProcess | |
player (defined in EClass) | EClass | static |
PlayRangedAnime(int numFire) (defined in AttackProcess) | AttackProcess | |
posRangedAnime (defined in AttackProcess) | AttackProcess | |
Prepare(Chara _CC, Thing _weapon, Card _TC=null, Point _TP=null, int _attackIndex=0, bool _isThrow=false) (defined in AttackProcess) | AttackProcess | |
rnd(int a) (defined in EClass) | EClass | static |
rndf(float a) (defined in EClass) | EClass | static |
rndHalf(int a) (defined in EClass) | EClass | static |
rndSqrt(int a) (defined in EClass) | EClass | static |
scene (defined in EClass) | EClass | static |
screen (defined in EClass) | EClass | static |
setting (defined in EClass) | EClass | static |
Smaller(int a, int b) (defined in EClass) | EClass | static |
Sound (defined in EClass) | EClass | static |
sources (defined in EClass) | EClass | static |
TC (defined in AttackProcess) | AttackProcess | |
toHit (defined in AttackProcess) | AttackProcess | |
toHitBase (defined in AttackProcess) | AttackProcess | |
toHitFix (defined in AttackProcess) | AttackProcess | |
toolRange (defined in AttackProcess) | AttackProcess | |
TP (defined in AttackProcess) | AttackProcess | |
ui (defined in EClass) | EClass | static |
Wait(float a, Card c) (defined in EClass) | EClass | static |
Wait(float a, Point p) (defined in EClass) | EClass | static |
weapon (defined in AttackProcess) | AttackProcess | |
weaponSkill (defined in AttackProcess) | AttackProcess | |
Wilds (defined in EClass) | EClass | static |
world (defined in EClass) | EClass | static |