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void | Init (Vector3 _axis) |
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void | Init (ButtonState _button=null) |
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void | SetAction (Func< bool > _action=null, bool _canTurbo=true, bool _willEndTurn=true, bool _waitForTurn=true) |
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void | SetPlan (ActPlan _plan) |
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bool | IsPressing () |
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Definition at line 1354 of file AM_Adv.cs.
◆ Init() [1/2]
void AM_Adv.PressedAction.Init |
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ButtonState | _button = null | ) |
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◆ Init() [2/2]
void AM_Adv.PressedAction.Init |
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Vector3 | _axis | ) |
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◆ IsPressing()
bool AM_Adv.PressedAction.IsPressing |
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◆ SetAction()
void AM_Adv.PressedAction.SetAction |
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Func< bool > | _action = null, |
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bool | _canTurbo = true, |
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bool | _willEndTurn = true, |
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bool | _waitForTurn = true ) |
◆ SetPlan()
void AM_Adv.PressedAction.SetPlan |
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ActPlan | _plan | ) |
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◆ act
Act AM_Adv.PressedAction.act |
◆ action
Func<bool> AM_Adv.PressedAction.action |
◆ axis
Vector2 AM_Adv.PressedAction.axis |
◆ button
ButtonState AM_Adv.PressedAction.button |
◆ canTurbo
bool AM_Adv.PressedAction.canTurbo |
◆ count
int AM_Adv.PressedAction.count |
◆ hideRightInfo
bool AM_Adv.PressedAction.hideRightInfo |
◆ ignoreCount
bool AM_Adv.PressedAction.ignoreCount |
◆ plan
◆ repeat
bool AM_Adv.PressedAction.repeat |
◆ timer
float AM_Adv.PressedAction.timer |
◆ timerRepeat
float AM_Adv.PressedAction.timerRepeat |
◆ waitForTurn
bool AM_Adv.PressedAction.waitForTurn |
◆ willEndTurn
bool AM_Adv.PressedAction.willEndTurn |
The documentation for this class was generated from the following file: