Elin Modding Docs Doc
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Zone_Vernis.cs
1using System;
2
3// Token: 0x02000727 RID: 1831
5{
6 // Token: 0x17000FED RID: 4077
7 // (get) Token: 0x0600348E RID: 13454 RVA: 0x0011C7E0 File Offset: 0x0011A9E0
8 public override bool ShouldRegenerate
9 {
10 get
11 {
12 return false;
13 }
14 }
15
16 // Token: 0x17000FEE RID: 4078
17 // (get) Token: 0x0600348F RID: 13455 RVA: 0x0011C7E3 File Offset: 0x0011A9E3
18 public override bool RestrictBuild
19 {
20 get
21 {
22 return false;
23 }
24 }
25
26 // Token: 0x17000FEF RID: 4079
27 // (get) Token: 0x06003490 RID: 13456 RVA: 0x0011C7E6 File Offset: 0x0011A9E6
28 public override string IDBaseLandFeat
29 {
30 get
31 {
32 return "bfHill,bfCoal,bfRuin";
33 }
34 }
35
36 // Token: 0x17000FF0 RID: 4080
37 // (get) Token: 0x06003491 RID: 13457 RVA: 0x0011C7ED File Offset: 0x0011A9ED
38 public override bool isClaimable
39 {
40 get
41 {
42 return EClass.game.quests.GetPhase<QuestVernis>() == 4;
43 }
44 }
45
46 // Token: 0x06003492 RID: 13458 RVA: 0x0011C801 File Offset: 0x0011AA01
47 public override string GetNewZoneID(int level)
48 {
49 if (level <= -1)
50 {
51 return "vernis_mine";
52 }
53 return base.GetNewZoneID(level);
54 }
55}