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Zone_Vernis.cs
1
using
System;
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// Token: 0x02000727 RID: 1831
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public
class
Zone_Vernis
:
Zone_Civilized
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{
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// Token: 0x17000FED RID: 4077
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// (get) Token: 0x0600348E RID: 13454 RVA: 0x0011C7E0 File Offset: 0x0011A9E0
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public
override
bool
ShouldRegenerate
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{
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get
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{
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return
false
;
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}
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}
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// Token: 0x17000FEE RID: 4078
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// (get) Token: 0x0600348F RID: 13455 RVA: 0x0011C7E3 File Offset: 0x0011A9E3
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public
override
bool
RestrictBuild
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{
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get
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{
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return
false
;
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}
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}
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// Token: 0x17000FEF RID: 4079
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// (get) Token: 0x06003490 RID: 13456 RVA: 0x0011C7E6 File Offset: 0x0011A9E6
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public
override
string
IDBaseLandFeat
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{
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get
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{
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return
"bfHill,bfCoal,bfRuin"
;
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}
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}
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// Token: 0x17000FF0 RID: 4080
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// (get) Token: 0x06003491 RID: 13457 RVA: 0x0011C7ED File Offset: 0x0011A9ED
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public
override
bool
isClaimable
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{
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get
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{
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return
EClass
.game.quests.GetPhase<
QuestVernis
>() == 4;
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}
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}
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// Token: 0x06003492 RID: 13458 RVA: 0x0011C801 File Offset: 0x0011AA01
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public
override
string
GetNewZoneID(
int
level)
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{
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if
(level <= -1)
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{
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return
"vernis_mine"
;
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}
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return
base.GetNewZoneID(level);
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}
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}
EClass
Definition
EClass.cs:7
QuestVernis
Definition
QuestVernis.cs:5
Zone_Civilized
Definition
Zone_Civilized.cs:5
Zone_Vernis
Definition
Zone_Vernis.cs:5
Elin
Zone_Vernis.cs
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