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Zone_Underground.cs
1
using
System;
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// Token: 0x02000705 RID: 1797
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public
class
Zone_Underground
:
Zone
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{
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// Token: 0x17000FB7 RID: 4023
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// (get) Token: 0x06003429 RID: 13353 RVA: 0x0011C26B File Offset: 0x0011A46B
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public
override
bool
UseFog
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{
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get
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{
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return
base.lv <= 0;
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}
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}
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// Token: 0x17000FB8 RID: 4024
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// (get) Token: 0x0600342A RID: 13354 RVA: 0x0011C279 File Offset: 0x0011A479
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public
override
bool
BlockBorderExit
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{
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get
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{
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return
true
;
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}
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}
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// Token: 0x17000FB9 RID: 4025
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// (get) Token: 0x0600342B RID: 13355 RVA: 0x0011C27C File Offset: 0x0011A47C
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public
override
bool
isClaimable
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{
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get
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{
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return
EClass.pc.homeBranch !=
null
;
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}
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}
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// Token: 0x17000FBA RID: 4026
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// (get) Token: 0x0600342C RID: 13356 RVA: 0x0011C28B File Offset: 0x0011A48B
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public
override
ZoneTransition.EnterState RegionEnterState
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{
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get
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{
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return
ZoneTransition
.EnterState.Down;
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}
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}
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}
Zone_Underground
Definition
Zone_Underground.cs:5
Zone
Definition
Zone.cs:14
ZoneTransition
Definition
ZoneTransition.cs:6
Elin
Zone_Underground.cs
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