Elin Modding Docs Doc
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TileTypeSky.cs
1using System;
2
3// Token: 0x020006CC RID: 1740
4public class TileTypeSky : TileType
5{
6 // Token: 0x17000F01 RID: 3841
7 // (get) Token: 0x06003284 RID: 12932 RVA: 0x00116C39 File Offset: 0x00114E39
8 public override bool Invisible
9 {
10 get
11 {
12 return true;
13 }
14 }
15
16 // Token: 0x17000F02 RID: 3842
17 // (get) Token: 0x06003285 RID: 12933 RVA: 0x00116C3C File Offset: 0x00114E3C
18 public override bool IsSkipFloor
19 {
20 get
21 {
22 return true;
23 }
24 }
25
26 // Token: 0x17000F03 RID: 3843
27 // (get) Token: 0x06003286 RID: 12934 RVA: 0x00116C3F File Offset: 0x00114E3F
28 public override bool RepeatBlock
29 {
30 get
31 {
32 return false;
33 }
34 }
35
36 // Token: 0x17000F04 RID: 3844
37 // (get) Token: 0x06003287 RID: 12935 RVA: 0x00116C42 File Offset: 0x00114E42
38 public override bool IsBlockPass
39 {
40 get
41 {
42 return true;
43 }
44 }
45
46 // Token: 0x17000F05 RID: 3845
47 // (get) Token: 0x06003288 RID: 12936 RVA: 0x00116C45 File Offset: 0x00114E45
48 public override bool AllowBlood
49 {
50 get
51 {
52 return false;
53 }
54 }
55
56 // Token: 0x17000F06 RID: 3846
57 // (get) Token: 0x06003289 RID: 12937 RVA: 0x00116C48 File Offset: 0x00114E48
58 public override BaseTileSelector.SelectType SelectType
59 {
60 get
61 {
62 return BaseTileSelector.SelectType.Multiple;
63 }
64 }
65
66 // Token: 0x17000F07 RID: 3847
67 // (get) Token: 0x0600328A RID: 12938 RVA: 0x00116C4B File Offset: 0x00114E4B
68 public override BlockRenderMode blockRenderMode
69 {
70 get
71 {
72 return BlockRenderMode.FullBlock;
73 }
74 }
75}