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SPELL.cs
1using System;
2
3// Token: 0x02000049 RID: 73
4public class SPELL
5{
6 // Token: 0x0400039F RID: 927
7 public const int hand_Acid = 50413;
8
9 // Token: 0x040003A0 RID: 928
10 public const int hand_Cut = 50414;
11
12 // Token: 0x040003A1 RID: 929
13 public const int puddle_Poison = 50905;
14
15 // Token: 0x040003A2 RID: 930
16 public const int ball_Nether = 50106;
17
18 // Token: 0x040003A3 RID: 931
19 public const int bolt_Cut = 50314;
20
21 // Token: 0x040003A4 RID: 932
22 public const int bolt_Nether = 50306;
23
24 // Token: 0x040003A5 RID: 933
25 public const int hand_Nether = 50406;
26
27 // Token: 0x040003A6 RID: 934
28 public const int arrow_Nether = 50506;
29
30 // Token: 0x040003A7 RID: 935
31 public const int funnel_Nether = 50606;
32
33 // Token: 0x040003A8 RID: 936
34 public const int miasma_Nether = 50706;
35
36 // Token: 0x040003A9 RID: 937
37 public const int weapon_Nether = 50806;
38
39 // Token: 0x040003AA RID: 938
40 public const int puddle_Nether = 50906;
41
42 // Token: 0x040003AB RID: 939
43 public const int ball_Sound = 50107;
44
45 // Token: 0x040003AC RID: 940
46 public const int ball_Cut = 50114;
47
48 // Token: 0x040003AD RID: 941
49 public const int bolt_Sound = 50307;
50
51 // Token: 0x040003AE RID: 942
52 public const int hand_Sound = 50407;
53
54 // Token: 0x040003AF RID: 943
55 public const int arrow_Sound = 50507;
56
57 // Token: 0x040003B0 RID: 944
58 public const int funnel_Sound = 50607;
59
60 // Token: 0x040003B1 RID: 945
61 public const int miasma_Sound = 50707;
62
63 // Token: 0x040003B2 RID: 946
64 public const int weapon_Poison = 50805;
65
66 // Token: 0x040003B3 RID: 947
67 public const int miasma_Poison = 50705;
68
69 // Token: 0x040003B4 RID: 948
70 public const int funnel_Poison = 50605;
71
72 // Token: 0x040003B5 RID: 949
73 public const int arrow_Poison = 50505;
74
75 // Token: 0x040003B6 RID: 950
76 public const int hand_Darkness = 50403;
77
78 // Token: 0x040003B7 RID: 951
79 public const int arrow_Darkness = 50503;
80
81 // Token: 0x040003B8 RID: 952
82 public const int funnel_Darkness = 50603;
83
84 // Token: 0x040003B9 RID: 953
85 public const int miasma_Darkness = 50703;
86
87 // Token: 0x040003BA RID: 954
88 public const int weapon_Darkness = 50803;
89
90 // Token: 0x040003BB RID: 955
91 public const int puddle_Darkness = 50903;
92
93 // Token: 0x040003BC RID: 956
94 public const int ball_Mind = 50104;
95
96 // Token: 0x040003BD RID: 957
97 public const int miasma_Cut = 50714;
98
99 // Token: 0x040003BE RID: 958
100 public const int bolt_Mind = 50304;
101
102 // Token: 0x040003BF RID: 959
103 public const int weapon_Sound = 50807;
104
105 // Token: 0x040003C0 RID: 960
106 public const int hand_Mind = 50404;
107
108 // Token: 0x040003C1 RID: 961
109 public const int funnel_Mind = 50604;
110
111 // Token: 0x040003C2 RID: 962
112 public const int miasma_Mind = 50704;
113
114 // Token: 0x040003C3 RID: 963
115 public const int weapon_Mind = 50804;
116
117 // Token: 0x040003C4 RID: 964
118 public const int puddle_Mind = 50904;
119
120 // Token: 0x040003C5 RID: 965
121 public const int funnel_Cut = 50614;
122
123 // Token: 0x040003C6 RID: 966
124 public const int ball_Poison = 50105;
125
126 // Token: 0x040003C7 RID: 967
127 public const int arrow_Cut = 50514;
128
129 // Token: 0x040003C8 RID: 968
130 public const int bolt_Poison = 50305;
131
132 // Token: 0x040003C9 RID: 969
133 public const int hand_Poison = 50405;
134
135 // Token: 0x040003CA RID: 970
136 public const int arrow_Mind = 50504;
137
138 // Token: 0x040003CB RID: 971
139 public const int bolt_Acid = 50313;
140
141 // Token: 0x040003CC RID: 972
142 public const int puddle_Sound = 50907;
143
144 // Token: 0x040003CD RID: 973
145 public const int puddle_Acid = 50913;
146
147 // Token: 0x040003CE RID: 974
148 public const int puddle_Chaos = 50910;
149
150 // Token: 0x040003CF RID: 975
151 public const int ball_Magic = 50111;
152
153 // Token: 0x040003D0 RID: 976
154 public const int funnel_Acid = 50613;
155
156 // Token: 0x040003D1 RID: 977
157 public const int bolt_Magic = 50311;
158
159 // Token: 0x040003D2 RID: 978
160 public const int hand_Magic = 50411;
161
162 // Token: 0x040003D3 RID: 979
163 public const int arrow_Magic = 50511;
164
165 // Token: 0x040003D4 RID: 980
166 public const int funnel_Magic = 50611;
167
168 // Token: 0x040003D5 RID: 981
169 public const int miasma_Magic = 50711;
170
171 // Token: 0x040003D6 RID: 982
172 public const int weapon_Magic = 50811;
173
174 // Token: 0x040003D7 RID: 983
175 public const int weapon_Chaos = 50810;
176
177 // Token: 0x040003D8 RID: 984
178 public const int puddle_Magic = 50911;
179
180 // Token: 0x040003D9 RID: 985
181 public const int arrow_Acid = 50513;
182
183 // Token: 0x040003DA RID: 986
184 public const int bolt_Ether = 50312;
185
186 // Token: 0x040003DB RID: 987
187 public const int bolt_Darkness = 50303;
188
189 // Token: 0x040003DC RID: 988
190 public const int arrow_Ether = 50512;
191
192 // Token: 0x040003DD RID: 989
193 public const int funnel_Ether = 50612;
194
195 // Token: 0x040003DE RID: 990
196 public const int miasma_Ether = 50712;
197
198 // Token: 0x040003DF RID: 991
199 public const int weapon_Ether = 50812;
200
201 // Token: 0x040003E0 RID: 992
202 public const int puddle_Ether = 50912;
203
204 // Token: 0x040003E1 RID: 993
205 public const int ball_Acid = 50113;
206
207 // Token: 0x040003E2 RID: 994
208 public const int ball_Ether = 50112;
209
210 // Token: 0x040003E3 RID: 995
211 public const int ball_Nerve = 50108;
212
213 // Token: 0x040003E4 RID: 996
214 public const int miasma_Chaos = 50710;
215
216 // Token: 0x040003E5 RID: 997
217 public const int arrow_Chaos = 50510;
218
219 // Token: 0x040003E6 RID: 998
220 public const int bolt_Nerve = 50308;
221
222 // Token: 0x040003E7 RID: 999
223 public const int hand_Nerve = 50408;
224
225 // Token: 0x040003E8 RID: 1000
226 public const int arrow_Nerve = 50508;
227
228 // Token: 0x040003E9 RID: 1001
229 public const int funnel_Nerve = 50608;
230
231 // Token: 0x040003EA RID: 1002
232 public const int miasma_Nerve = 50708;
233
234 // Token: 0x040003EB RID: 1003
235 public const int weapon_Nerve = 50808;
236
237 // Token: 0x040003EC RID: 1004
238 public const int puddle_Nerve = 50908;
239
240 // Token: 0x040003ED RID: 1005
241 public const int ball_Holy = 50109;
242
243 // Token: 0x040003EE RID: 1006
244 public const int weapon_Acid = 50813;
245
246 // Token: 0x040003EF RID: 1007
247 public const int funnel_Chaos = 50610;
248
249 // Token: 0x040003F0 RID: 1008
250 public const int bolt_Holy = 50309;
251
252 // Token: 0x040003F1 RID: 1009
253 public const int arrow_Holy = 50509;
254
255 // Token: 0x040003F2 RID: 1010
256 public const int funnel_Holy = 50609;
257
258 // Token: 0x040003F3 RID: 1011
259 public const int miasma_Holy = 50709;
260
261 // Token: 0x040003F4 RID: 1012
262 public const int weapon_Holy = 50809;
263
264 // Token: 0x040003F5 RID: 1013
265 public const int puddle_Holy = 50909;
266
267 // Token: 0x040003F6 RID: 1014
268 public const int ball_Chaos = 50110;
269
270 // Token: 0x040003F7 RID: 1015
271 public const int miasma_Acid = 50713;
272
273 // Token: 0x040003F8 RID: 1016
274 public const int bolt_Chaos = 50310;
275
276 // Token: 0x040003F9 RID: 1017
277 public const int hand_Chaos = 50410;
278
279 // Token: 0x040003FA RID: 1018
280 public const int hand_Holy = 50409;
281
282 // Token: 0x040003FB RID: 1019
283 public const int hand_Ether = 50412;
284
285 // Token: 0x040003FC RID: 1020
286 public const int SpEarthquake = 9151;
287
288 // Token: 0x040003FD RID: 1021
289 public const int puddle_Lightning = 50902;
290
291 // Token: 0x040003FE RID: 1022
292 public const int SpReconstruction = 8288;
293
294 // Token: 0x040003FF RID: 1023
295 public const int SpLevitate = 8300;
296
297 // Token: 0x04000400 RID: 1024
298 public const int SpMutation = 8380;
299
300 // Token: 0x04000401 RID: 1025
301 public const int SpWish = 8390;
302
303 // Token: 0x04000402 RID: 1026
304 public const int SpHealLight = 8400;
305
306 // Token: 0x04000403 RID: 1027
307 public const int SpHealHeavy = 8401;
308
309 // Token: 0x04000404 RID: 1028
310 public const int SpHealCritical = 8402;
311
312 // Token: 0x04000405 RID: 1029
313 public const int SpHeal = 8403;
314
315 // Token: 0x04000406 RID: 1030
316 public const int SpHealEris = 8404;
317
318 // Token: 0x04000407 RID: 1031
319 public const int SpHealOdina = 8405;
320
321 // Token: 0x04000408 RID: 1032
322 public const int SpChangeMaterialG = 8286;
323
324 // Token: 0x04000409 RID: 1033
325 public const int SpHealJure = 8406;
326
327 // Token: 0x0400040A RID: 1034
328 public const int SpHOT = 8450;
329
330 // Token: 0x0400040B RID: 1035
331 public const int SpRestoreBody = 8470;
332
333 // Token: 0x0400040C RID: 1036
334 public const int SpRestoreMind = 8471;
335
336 // Token: 0x0400040D RID: 1037
337 public const int SpCureMutation = 8480;
338
339 // Token: 0x0400040E RID: 1038
340 public const int SpRemoveHex = 8490;
341
342 // Token: 0x0400040F RID: 1039
343 public const int SpVanishHex = 8491;
344
345 // Token: 0x04000410 RID: 1040
346 public const int SpHolyVeil = 8500;
347
348 // Token: 0x04000411 RID: 1041
349 public const int SpCatsEye = 8501;
350
351 // Token: 0x04000412 RID: 1042
352 public const int SpHolyShield = 8502;
353
354 // Token: 0x04000413 RID: 1043
355 public const int SpWisdom = 8503;
356
357 // Token: 0x04000414 RID: 1044
358 public const int SpRevive = 8430;
359
360 // Token: 0x04000415 RID: 1045
361 public const int SpChangeMaterial = 8285;
362
363 // Token: 0x04000416 RID: 1046
364 public const int SpChangeMaterialLesser = 8284;
365
366 // Token: 0x04000417 RID: 1047
367 public const int SpFaith = 8281;
368
369 // Token: 0x04000418 RID: 1048
370 public const int weapon_Cut = 50814;
371
372 // Token: 0x04000419 RID: 1049
373 public const int ball_ = 7001;
374
375 // Token: 0x0400041A RID: 1050
376 public const int bolt_ = 7002;
377
378 // Token: 0x0400041B RID: 1051
379 public const int hand_ = 7003;
380
381 // Token: 0x0400041C RID: 1052
382 public const int arrow_ = 7004;
383
384 // Token: 0x0400041D RID: 1053
385 public const int funnel_ = 7005;
386
387 // Token: 0x0400041E RID: 1054
388 public const int miasma_ = 7006;
389
390 // Token: 0x0400041F RID: 1055
391 public const int weapon_ = 7007;
392
393 // Token: 0x04000420 RID: 1056
394 public const int puddle_ = 7800;
395
396 // Token: 0x04000421 RID: 1057
397 public const int SpTeleport = 8200;
398
399 // Token: 0x04000422 RID: 1058
400 public const int SpTeleportShort = 8201;
401
402 // Token: 0x04000423 RID: 1059
403 public const int SpReturn = 8220;
404
405 // Token: 0x04000424 RID: 1060
406 public const int SpEvac = 8221;
407
408 // Token: 0x04000425 RID: 1061
409 public const int SpIdentify = 8230;
410
411 // Token: 0x04000426 RID: 1062
412 public const int SpIdentifyG = 8232;
413
414 // Token: 0x04000427 RID: 1063
415 public const int SpUncurse = 8240;
416
417 // Token: 0x04000428 RID: 1064
418 public const int SpUncurseG = 8241;
419
420 // Token: 0x04000429 RID: 1065
421 public const int SpEnchantWeapon = 8250;
422
423 // Token: 0x0400042A RID: 1066
424 public const int SpEnchantWeaponGreat = 8251;
425
426 // Token: 0x0400042B RID: 1067
427 public const int SpEnchantArmor = 8255;
428
429 // Token: 0x0400042C RID: 1068
430 public const int SpEnchantArmorGreat = 8256;
431
432 // Token: 0x0400042D RID: 1069
433 public const int SpMagicMap = 8260;
434
435 // Token: 0x0400042E RID: 1070
436 public const int SpLighten = 8280;
437
438 // Token: 0x0400042F RID: 1071
439 public const int SpHero = 8504;
440
441 // Token: 0x04000430 RID: 1072
442 public const int ball_Darkness = 50103;
443
444 // Token: 0x04000431 RID: 1073
445 public const int SpResEle = 8506;
446
447 // Token: 0x04000432 RID: 1074
448 public const int SpSilence = 8700;
449
450 // Token: 0x04000433 RID: 1075
451 public const int bolt_Fire = 50300;
452
453 // Token: 0x04000434 RID: 1076
454 public const int hand_Fire = 50400;
455
456 // Token: 0x04000435 RID: 1077
457 public const int arrow_Fire = 50500;
458
459 // Token: 0x04000436 RID: 1078
460 public const int funnel_Fire = 50600;
461
462 // Token: 0x04000437 RID: 1079
463 public const int miasma_Fire = 50700;
464
465 // Token: 0x04000438 RID: 1080
466 public const int weapon_Fire = 50800;
467
468 // Token: 0x04000439 RID: 1081
469 public const int puddle_Fire = 50900;
470
471 // Token: 0x0400043A RID: 1082
472 public const int ball_Cold = 50101;
473
474 // Token: 0x0400043B RID: 1083
475 public const int bolt_Cold = 50301;
476
477 // Token: 0x0400043C RID: 1084
478 public const int hand_Cold = 50401;
479
480 // Token: 0x0400043D RID: 1085
481 public const int ball_Fire = 50100;
482
483 // Token: 0x0400043E RID: 1086
484 public const int arrow_Cold = 50501;
485
486 // Token: 0x0400043F RID: 1087
487 public const int miasma_Cold = 50701;
488
489 // Token: 0x04000440 RID: 1088
490 public const int weapon_Cold = 50801;
491
492 // Token: 0x04000441 RID: 1089
493 public const int puddle_Cold = 50901;
494
495 // Token: 0x04000442 RID: 1090
496 public const int ball_Lightning = 50102;
497
498 // Token: 0x04000443 RID: 1091
499 public const int bolt_Lightning = 50302;
500
501 // Token: 0x04000444 RID: 1092
502 public const int hand_Lightning = 50402;
503
504 // Token: 0x04000445 RID: 1093
505 public const int arrow_Lightning = 50502;
506
507 // Token: 0x04000446 RID: 1094
508 public const int funnel_Lightning = 50602;
509
510 // Token: 0x04000447 RID: 1095
511 public const int miasma_Lightning = 50702;
512
513 // Token: 0x04000448 RID: 1096
514 public const int weapon_Lightning = 50802;
515
516 // Token: 0x04000449 RID: 1097
517 public const int funnel_Cold = 50601;
518
519 // Token: 0x0400044A RID: 1098
520 public const int SpDrawMetal = 9502;
521
522 // Token: 0x0400044B RID: 1099
523 public const int SpDrawMonster = 9501;
524
525 // Token: 0x0400044C RID: 1100
526 public const int SpWardMonster = 9500;
527
528 // Token: 0x0400044D RID: 1101
529 public const int SpWeakness = 8702;
530
531 // Token: 0x0400044E RID: 1102
532 public const int SpWeakResEle = 8704;
533
534 // Token: 0x0400044F RID: 1103
535 public const int SpBane = 8706;
536
537 // Token: 0x04000450 RID: 1104
538 public const int SpGravity = 8708;
539
540 // Token: 0x04000451 RID: 1105
541 public const int SpSpeedDown = 8710;
542
543 // Token: 0x04000452 RID: 1106
544 public const int SpTelepathy = 8770;
545
546 // Token: 0x04000453 RID: 1107
547 public const int SpInvisibility = 8775;
548
549 // Token: 0x04000454 RID: 1108
550 public const int SpSeeInvisible = 8776;
551
552 // Token: 0x04000455 RID: 1109
553 public const int SpIncognito = 8780;
554
555 // Token: 0x04000456 RID: 1110
556 public const int SpTransmuteBroom = 8790;
557
558 // Token: 0x04000457 RID: 1111
559 public const int SpTransmutePutit = 8791;
560
561 // Token: 0x04000458 RID: 1112
562 public const int SpDarkness = 8800;
563
564 // Token: 0x04000459 RID: 1113
565 public const int SpWeb = 8801;
566
567 // Token: 0x0400045A RID: 1114
568 public const int SpSummon = 9000;
569
570 // Token: 0x0400045B RID: 1115
571 public const int SpSummonUndeadSister = 9001;
572
573 // Token: 0x0400045C RID: 1116
574 public const int SpSummonFire = 9002;
575
576 // Token: 0x0400045D RID: 1117
577 public const int SpSummonTentacle = 9003;
578
579 // Token: 0x0400045E RID: 1118
580 public const int SpSummonMonster = 9004;
581
582 // Token: 0x0400045F RID: 1119
583 public const int SpSummonPawn = 9005;
584
585 // Token: 0x04000460 RID: 1120
586 public const int SpSummonShadow = 9050;
587
588 // Token: 0x04000461 RID: 1121
589 public const int SpMeteor = 9150;
590
591 // Token: 0x04000462 RID: 1122
592 public const int SpExterminate = 9160;
593
594 // Token: 0x04000463 RID: 1123
595 public const int SpShutterHex = 9200;
596
597 // Token: 0x04000464 RID: 1124
598 public const int SpSpeedUp = 8510;
599
600 // Token: 0x04000465 RID: 1125
601 public const int puddle_Cut = 50914;
602
603 // Token: 0x04000466 RID: 1126
604 public static readonly int[] IDS = new int[]
605 {
606 50413,
607 50414,
608 50905,
609 50106,
610 50314,
611 50306,
612 50406,
613 50506,
614 50606,
615 50706,
616 50806,
617 50906,
618 50107,
619 50114,
620 50307,
621 50407,
622 50507,
623 50607,
624 50707,
625 50805,
626 50705,
627 50605,
628 50505,
629 50403,
630 50503,
631 50603,
632 50703,
633 50803,
634 50903,
635 50104,
636 50714,
637 50304,
638 50807,
639 50404,
640 50604,
641 50704,
642 50804,
643 50904,
644 50614,
645 50105,
646 50514,
647 50305,
648 50405,
649 50504,
650 50313,
651 50907,
652 50913,
653 50910,
654 50111,
655 50613,
656 50311,
657 50411,
658 50511,
659 50611,
660 50711,
661 50811,
662 50810,
663 50911,
664 50513,
665 50312,
666 50303,
667 50512,
668 50612,
669 50712,
670 50812,
671 50912,
672 50113,
673 50112,
674 50108,
675 50710,
676 50510,
677 50308,
678 50408,
679 50508,
680 50608,
681 50708,
682 50808,
683 50908,
684 50109,
685 50813,
686 50610,
687 50309,
688 50509,
689 50609,
690 50709,
691 50809,
692 50909,
693 50110,
694 50713,
695 50310,
696 50410,
697 50409,
698 50412,
699 9151,
700 50902,
701 8288,
702 8300,
703 8380,
704 8390,
705 8400,
706 8401,
707 8402,
708 8403,
709 8404,
710 8405,
711 8286,
712 8406,
713 8450,
714 8470,
715 8471,
716 8480,
717 8490,
718 8491,
719 8500,
720 8501,
721 8502,
722 8503,
723 8430,
724 8285,
725 8284,
726 8281,
727 50814,
728 7001,
729 7002,
730 7003,
731 7004,
732 7005,
733 7006,
734 7007,
735 7800,
736 8200,
737 8201,
738 8220,
739 8221,
740 8230,
741 8232,
742 8240,
743 8241,
744 8250,
745 8251,
746 8255,
747 8256,
748 8260,
749 8280,
750 8504,
751 50103,
752 8506,
753 8700,
754 50300,
755 50400,
756 50500,
757 50600,
758 50700,
759 50800,
760 50900,
761 50101,
762 50301,
763 50401,
764 50100,
765 50501,
766 50701,
767 50801,
768 50901,
769 50102,
770 50302,
771 50402,
772 50502,
773 50602,
774 50702,
775 50802,
776 50601,
777 9502,
778 9501,
779 9500,
780 8702,
781 8704,
782 8706,
783 8708,
784 8710,
785 8770,
786 8775,
787 8776,
788 8780,
789 8790,
790 8791,
791 8800,
792 8801,
793 9000,
794 9001,
795 9002,
796 9003,
797 9004,
798 9005,
799 9050,
800 9150,
801 9160,
802 9200,
803 8510,
804 50914
805 };
806}
Definition SPELL.cs:5