7 public const int hand_Acid = 50413;
10 public const int hand_Cut = 50414;
13 public const int puddle_Poison = 50905;
16 public const int ball_Nether = 50106;
19 public const int bolt_Cut = 50314;
22 public const int bolt_Nether = 50306;
25 public const int hand_Nether = 50406;
28 public const int arrow_Nether = 50506;
31 public const int funnel_Nether = 50606;
34 public const int miasma_Nether = 50706;
37 public const int weapon_Nether = 50806;
40 public const int puddle_Nether = 50906;
43 public const int ball_Sound = 50107;
46 public const int ball_Cut = 50114;
49 public const int bolt_Sound = 50307;
52 public const int hand_Sound = 50407;
55 public const int arrow_Sound = 50507;
58 public const int funnel_Sound = 50607;
61 public const int miasma_Sound = 50707;
64 public const int weapon_Poison = 50805;
67 public const int miasma_Poison = 50705;
70 public const int funnel_Poison = 50605;
73 public const int arrow_Poison = 50505;
76 public const int hand_Darkness = 50403;
79 public const int arrow_Darkness = 50503;
82 public const int funnel_Darkness = 50603;
85 public const int miasma_Darkness = 50703;
88 public const int weapon_Darkness = 50803;
91 public const int puddle_Darkness = 50903;
94 public const int ball_Mind = 50104;
97 public const int miasma_Cut = 50714;
100 public const int bolt_Mind = 50304;
103 public const int weapon_Sound = 50807;
106 public const int hand_Mind = 50404;
109 public const int funnel_Mind = 50604;
112 public const int miasma_Mind = 50704;
115 public const int weapon_Mind = 50804;
118 public const int puddle_Mind = 50904;
121 public const int funnel_Cut = 50614;
124 public const int ball_Poison = 50105;
127 public const int arrow_Cut = 50514;
130 public const int bolt_Poison = 50305;
133 public const int hand_Poison = 50405;
136 public const int arrow_Mind = 50504;
139 public const int bolt_Acid = 50313;
142 public const int puddle_Sound = 50907;
145 public const int puddle_Acid = 50913;
148 public const int puddle_Chaos = 50910;
151 public const int ball_Magic = 50111;
154 public const int funnel_Acid = 50613;
157 public const int bolt_Magic = 50311;
160 public const int hand_Magic = 50411;
163 public const int arrow_Magic = 50511;
166 public const int funnel_Magic = 50611;
169 public const int miasma_Magic = 50711;
172 public const int weapon_Magic = 50811;
175 public const int weapon_Chaos = 50810;
178 public const int puddle_Magic = 50911;
181 public const int arrow_Acid = 50513;
184 public const int bolt_Ether = 50312;
187 public const int bolt_Darkness = 50303;
190 public const int arrow_Ether = 50512;
193 public const int funnel_Ether = 50612;
196 public const int miasma_Ether = 50712;
199 public const int weapon_Ether = 50812;
202 public const int puddle_Ether = 50912;
205 public const int ball_Acid = 50113;
208 public const int ball_Ether = 50112;
211 public const int ball_Nerve = 50108;
214 public const int miasma_Chaos = 50710;
217 public const int arrow_Chaos = 50510;
220 public const int bolt_Nerve = 50308;
223 public const int hand_Nerve = 50408;
226 public const int arrow_Nerve = 50508;
229 public const int funnel_Nerve = 50608;
232 public const int miasma_Nerve = 50708;
235 public const int weapon_Nerve = 50808;
238 public const int puddle_Nerve = 50908;
241 public const int ball_Holy = 50109;
244 public const int weapon_Acid = 50813;
247 public const int funnel_Chaos = 50610;
250 public const int bolt_Holy = 50309;
253 public const int arrow_Holy = 50509;
256 public const int funnel_Holy = 50609;
259 public const int miasma_Holy = 50709;
262 public const int weapon_Holy = 50809;
265 public const int puddle_Holy = 50909;
268 public const int ball_Chaos = 50110;
271 public const int miasma_Acid = 50713;
274 public const int bolt_Chaos = 50310;
277 public const int hand_Chaos = 50410;
280 public const int hand_Holy = 50409;
283 public const int hand_Ether = 50412;
286 public const int SpEarthquake = 9151;
289 public const int puddle_Lightning = 50902;
292 public const int SpReconstruction = 8288;
295 public const int SpLevitate = 8300;
298 public const int SpMutation = 8380;
301 public const int SpWish = 8390;
304 public const int SpHealLight = 8400;
307 public const int SpHealHeavy = 8401;
310 public const int SpHealCritical = 8402;
313 public const int SpHeal = 8403;
316 public const int SpHealEris = 8404;
319 public const int SpHealOdina = 8405;
322 public const int SpChangeMaterialG = 8286;
325 public const int SpHealJure = 8406;
328 public const int SpHOT = 8450;
331 public const int SpRestoreBody = 8470;
334 public const int SpRestoreMind = 8471;
337 public const int SpCureMutation = 8480;
340 public const int SpRemoveHex = 8490;
343 public const int SpVanishHex = 8491;
346 public const int SpHolyVeil = 8500;
349 public const int SpCatsEye = 8501;
352 public const int SpHolyShield = 8502;
355 public const int SpWisdom = 8503;
358 public const int SpRevive = 8430;
361 public const int SpChangeMaterial = 8285;
364 public const int SpChangeMaterialLesser = 8284;
367 public const int SpFaith = 8281;
370 public const int weapon_Cut = 50814;
373 public const int ball_ = 7001;
376 public const int bolt_ = 7002;
379 public const int hand_ = 7003;
382 public const int arrow_ = 7004;
385 public const int funnel_ = 7005;
388 public const int miasma_ = 7006;
391 public const int weapon_ = 7007;
394 public const int puddle_ = 7800;
397 public const int SpTeleport = 8200;
400 public const int SpTeleportShort = 8201;
403 public const int SpReturn = 8220;
406 public const int SpEvac = 8221;
409 public const int SpIdentify = 8230;
412 public const int SpIdentifyG = 8232;
415 public const int SpUncurse = 8240;
418 public const int SpUncurseG = 8241;
421 public const int SpEnchantWeapon = 8250;
424 public const int SpEnchantWeaponGreat = 8251;
427 public const int SpEnchantArmor = 8255;
430 public const int SpEnchantArmorGreat = 8256;
433 public const int SpMagicMap = 8260;
436 public const int SpLighten = 8280;
439 public const int SpHero = 8504;
442 public const int ball_Darkness = 50103;
445 public const int SpResEle = 8506;
448 public const int SpSilence = 8700;
451 public const int bolt_Fire = 50300;
454 public const int hand_Fire = 50400;
457 public const int arrow_Fire = 50500;
460 public const int funnel_Fire = 50600;
463 public const int miasma_Fire = 50700;
466 public const int weapon_Fire = 50800;
469 public const int puddle_Fire = 50900;
472 public const int ball_Cold = 50101;
475 public const int bolt_Cold = 50301;
478 public const int hand_Cold = 50401;
481 public const int ball_Fire = 50100;
484 public const int arrow_Cold = 50501;
487 public const int miasma_Cold = 50701;
490 public const int weapon_Cold = 50801;
493 public const int puddle_Cold = 50901;
496 public const int ball_Lightning = 50102;
499 public const int bolt_Lightning = 50302;
502 public const int hand_Lightning = 50402;
505 public const int arrow_Lightning = 50502;
508 public const int funnel_Lightning = 50602;
511 public const int miasma_Lightning = 50702;
514 public const int weapon_Lightning = 50802;
517 public const int funnel_Cold = 50601;
520 public const int SpDrawMetal = 9502;
523 public const int SpDrawMonster = 9501;
526 public const int SpWardMonster = 9500;
529 public const int SpWeakness = 8702;
532 public const int SpWeakResEle = 8704;
535 public const int SpBane = 8706;
538 public const int SpGravity = 8708;
541 public const int SpSpeedDown = 8710;
544 public const int SpTelepathy = 8770;
547 public const int SpInvisibility = 8775;
550 public const int SpSeeInvisible = 8776;
553 public const int SpIncognito = 8780;
556 public const int SpTransmuteBroom = 8790;
559 public const int SpTransmutePutit = 8791;
562 public const int SpDarkness = 8800;
565 public const int SpWeb = 8801;
568 public const int SpSummon = 9000;
571 public const int SpSummonUndeadSister = 9001;
574 public const int SpSummonFire = 9002;
577 public const int SpSummonTentacle = 9003;
580 public const int SpSummonMonster = 9004;
583 public const int SpSummonPawn = 9005;
586 public const int SpSummonShadow = 9050;
589 public const int SpMeteor = 9150;
592 public const int SpExterminate = 9160;
595 public const int SpShutterHex = 9200;
598 public const int SpSpeedUp = 8510;
601 public const int puddle_Cut = 50914;
604 public static readonly
int[] IDS =
new int[]