10 float num = (Time.realtimeSinceStartup * this.speed + p.x + p.y) % 5f;
11 MeshBatch meshBatch = this.pass.batches[this.pass.batchIdx];
12 meshBatch.matrices[this.pass.idx].m03 = p.x + this.offset.x;
13 meshBatch.matrices[this.pass.idx].m13 = p.y + this.offset.y;
14 meshBatch.matrices[this.pass.idx].m23 = p.z + this.offset.z;
15 meshBatch.tiles[this.pass.idx] = num;
16 meshBatch.colors[this.pass.idx] = p.color;
18 if (this.pass.idx ==
this.pass.batchSize)
20 this.pass.NextBatch();