Elin Modding Docs Doc
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RankedZone.cs
1
using
System;
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using
CreativeSpore.SuperTilemapEditor;
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using
UnityEngine;
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// Token: 0x020006E8 RID: 1768
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public
class
RankedZone
:
EClass
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{
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// Token: 0x17000F3C RID: 3900
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// (get) Token: 0x06003306 RID: 13062 RVA: 0x00118356 File Offset: 0x00116556
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public
int
Value
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{
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get
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{
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return
this.value;
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}
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}
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// Token: 0x17000F3D RID: 3901
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// (get) Token: 0x06003307 RID: 13063 RVA: 0x0011835E File Offset: 0x0011655E
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public
string
Name
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{
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get
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{
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return
this.z.Name;
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}
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}
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// Token: 0x06003308 RID: 13064 RVA: 0x0011836C File Offset: 0x0011656C
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public
string
GetFactionName()
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{
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if
(this.z.IsPCFaction)
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{
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return
EClass
.pc.faction.Name;
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}
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if
(!this.z.source.faction.IsEmpty())
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{
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return
EClass
.sources.factions.map[this.z.source.faction].GetName();
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}
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return
" - "
;
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}
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// Token: 0x06003309 RID: 13065 RVA: 0x001183DC File Offset: 0x001165DC
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public
Sprite GetSprite()
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{
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return
TilemapUtils.GetOrCreateTileSprite(
EClass
.scene.elomap.actor.tileset,
this
.z.icon, 0f);
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}
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// Token: 0x04001BFD RID: 7165
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public
Zone
z;
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// Token: 0x04001BFE RID: 7166
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public
int
rank;
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// Token: 0x04001BFF RID: 7167
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public
int
value;
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}
EClass
Definition
EClass.cs:7
RankedZone
Definition
RankedZone.cs:7
Zone
Definition
Zone.cs:14
Elin
RankedZone.cs
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