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QuestProgression.cs
1
using
System;
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// Token: 0x020000C4 RID: 196
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public
class
QuestProgression
:
QuestSequence
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{
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// Token: 0x17000146 RID: 326
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// (get) Token: 0x060005B5 RID: 1461 RVA: 0x00026B3B File Offset: 0x00024D3B
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public
override
string
TitlePrefix
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{
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get
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{
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return
"☆"
;
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}
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}
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// Token: 0x060005B6 RID: 1462 RVA: 0x00026B44 File Offset: 0x00024D44
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public
override
string
GetDetail(
bool
onJournal =
false
)
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{
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string
text = base.source.GetDetail().Split(
'|'
, StringSplitOptions.None).TryGet(onJournal ? 1 : 0, -1);
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string
text2 = this.GetTextProgress();
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if
(!text2.IsEmpty())
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{
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text2 =
"\n\n"
+ text2;
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}
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return
GameLang
.Convert(text) + text2;
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}
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}
GameLang
Definition
GameLang.cs:6
QuestProgression
Definition
QuestProgression.cs:5
QuestSequence
Definition
QuestSequence.cs:5
Elin
QuestProgression.cs
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