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LayerTreasureMap.cs
1using System;
2using UnityEngine;
3using UnityEngine.UI;
4
5// Token: 0x020005C6 RID: 1478
6public class LayerTreasureMap : ELayer
7{
8 // Token: 0x0600288B RID: 10379 RVA: 0x000E568C File Offset: 0x000E388C
9 public unsafe void SetMap(TraitScrollMapTreasure trait)
10 {
11 ELayer.scene.elomapActor.Initialize(ELayer.world.region.elomap);
12 if (!ELayer._zone.IsRegion)
13 {
14 ELayer.scene.elomapActor.transMap.SetActive(true);
15 }
16 Point dest = trait.GetDest(false);
17 ELayer.scene.camTreasure.transform.position = *dest.PositionTopdownTreasure() + this.fix;
18 ELayer.screen.UpdateShaders(1f);
19 ELayer.scene.camTreasure.Render();
20 ELayer.screen.UpdateShaders(ELayer.scene.timeRatio);
21 if (!ELayer._zone.IsRegion)
22 {
23 ELayer.scene.elomapActor.transMap.SetActive(false);
24 }
25 }
26
27 // Token: 0x040016C1 RID: 5825
28 public RawImage image;
29
30 // Token: 0x040016C2 RID: 5826
31 public Vector3 fix;
32}
Definition Point.cs:11