11 ELayer.scene.elomapActor.Initialize(
ELayer.world.region.elomap);
12 if (!
ELayer._zone.IsRegion)
14 ELayer.scene.elomapActor.transMap.SetActive(
true);
16 Point dest = trait.GetDest(
false);
17 ELayer.scene.camTreasure.transform.position = *dest.PositionTopdownTreasure() + this.fix;
18 ELayer.screen.UpdateShaders(1f);
19 ELayer.scene.camTreasure.Render();
21 if (!
ELayer._zone.IsRegion)
23 ELayer.scene.elomapActor.transMap.SetActive(
false);
28 public RawImage image;