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ConBurning.cs
1
using
System;
2
using
UnityEngine;
3
4
// Token: 0x020002BA RID: 698
5
public
class
ConBurning
:
BadCondition
6
{
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// Token: 0x060016B4 RID: 5812 RVA: 0x00096F25 File Offset: 0x00095125
8
public
override
int
GetPhase()
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{
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return
0;
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}
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// Token: 0x060016B5 RID: 5813 RVA: 0x00096F28 File Offset: 0x00095128
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public
override
void
Tick()
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{
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if
(base.value > 10)
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{
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base.value = 10;
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}
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if
(
EClass
.rnd(2) == 0)
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{
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this.owner.PlayEffect(
"fire_step"
,
true
, 0f,
default
(Vector3));
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this.owner.PlaySound(
"fire_step"
, 1f,
true
);
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this.owner.DamageHP(1 +
EClass
.rnd(
this
.owner.MaxHP / (
this
.owner.IsPowerful ? 200 : 20) + 3), AttackSource.Condition,
null
);
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}
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base.Mod(-1,
false
);
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}
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}
BadCondition
Definition
BadCondition.cs:5
ConBurning
Definition
ConBurning.cs:6
EClass
Definition
EClass.cs:7
Elin
ConBurning.cs
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1.12.0