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ConBleed.cs
1
using
System;
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using
UnityEngine;
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4
// Token: 0x020002C8 RID: 712
5
public
class
ConBleed
:
BadCondition
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{
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// Token: 0x17000669 RID: 1641
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// (get) Token: 0x060016FD RID: 5885 RVA: 0x00097D00 File Offset: 0x00095F00
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public
override
Emo2 EmoIcon
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{
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get
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{
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return
Emo2.bleeding;
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}
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}
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// Token: 0x060016FE RID: 5886 RVA: 0x00097D04 File Offset: 0x00095F04
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public
override
void
Tick()
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{
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this.owner.DamageHP(
EClass
.rnd(Mathf.Clamp(
this
.owner.hp * (1 + base.value / 4) / 100 + 3, 1, (
int
)Mathf.Sqrt((
float
)
this
.owner.MaxHP) + 100)), AttackSource.Condition,
null
);
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this.owner.AddBlood(1, -1);
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base.Mod(-1,
false
);
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}
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}
BadCondition
Definition
BadCondition.cs:5
ConBleed
Definition
ConBleed.cs:6
EClass
Definition
EClass.cs:7
Elin
ConBleed.cs
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