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BaseInspectPos.cs
1using System;
2using UnityEngine;
3
4// Token: 0x020005D7 RID: 1495
5public class BaseInspectPos : IInspect
6{
7 // Token: 0x06002929 RID: 10537 RVA: 0x000E8938 File Offset: 0x000E6B38
8 public void OnInspect()
9 {
10 }
11
12 // Token: 0x17000BEA RID: 3050
13 // (get) Token: 0x0600292A RID: 10538 RVA: 0x000E893A File Offset: 0x000E6B3A
14 public Point InspectPoint
15 {
16 get
17 {
18 return this.pos;
19 }
20 }
21
22 // Token: 0x17000BEB RID: 3051
23 // (get) Token: 0x0600292B RID: 10539 RVA: 0x000E8942 File Offset: 0x000E6B42
24 public unsafe Vector3 InspectPosition
25 {
26 get
27 {
28 return *this.pos.Position();
29 }
30 }
31
32 // Token: 0x17000BEC RID: 3052
33 // (get) Token: 0x0600292C RID: 10540 RVA: 0x000E8954 File Offset: 0x000E6B54
34 public virtual bool CanInspect
35 {
36 get
37 {
38 return this.pos.HasBlock;
39 }
40 }
41
42 // Token: 0x17000BED RID: 3053
43 // (get) Token: 0x0600292D RID: 10541 RVA: 0x000E8961 File Offset: 0x000E6B61
44 public virtual string InspectName
45 {
46 get
47 {
48 return "BaseInspectPos";
49 }
50 }
51
52 // Token: 0x0600292E RID: 10542 RVA: 0x000E8968 File Offset: 0x000E6B68
53 public virtual void WriteNote(UINote n, Action<UINote> onWriteNote = null, IInspect.NoteMode mode = IInspect.NoteMode.Default, Recipe recipe = null)
54 {
55 }
56
57 // Token: 0x04001746 RID: 5958
58 public Point pos = new Point();
59}
Definition Point.cs:11