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IInspect.cs
1
using
System;
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using
UnityEngine;
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// Token: 0x020005D4 RID: 1492
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public
interface
IInspect
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{
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// Token: 0x17000BDF RID: 3039
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// (get) Token: 0x06002918 RID: 10520
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bool
CanInspect {
get
; }
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// Token: 0x17000BE0 RID: 3040
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// (get) Token: 0x06002919 RID: 10521
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string
InspectName {
get
; }
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// Token: 0x17000BE1 RID: 3041
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// (get) Token: 0x0600291A RID: 10522
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Point
InspectPoint {
get
; }
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// Token: 0x17000BE2 RID: 3042
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// (get) Token: 0x0600291B RID: 10523
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Vector3 InspectPosition {
get
; }
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// Token: 0x0600291C RID: 10524
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void
WriteNote(UINote n, Action<UINote> onWriteNote =
null
,
IInspect
.NoteMode mode =
IInspect
.NoteMode.Default,
Recipe
recipe =
null
);
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// Token: 0x0600291D RID: 10525
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void
OnInspect();
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// Token: 0x02000B3B RID: 2875
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public
enum
NoteMode
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{
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// Token: 0x04002D27 RID: 11559
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Default,
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// Token: 0x04002D28 RID: 11560
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Recipe
,
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// Token: 0x04002D29 RID: 11561
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Product,
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// Token: 0x04002D2A RID: 11562
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Info
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}
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}
Point
Definition
Point.cs:11
Recipe
Definition
Recipe.cs:10
IInspect
Definition
IInspect.cs:6
Elin
IInspect.cs
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