8 public override int LeftHand
18 public override int RightHand
28 public override bool HasProgress
37 public override void OnProgress()
39 this.owner.SetTempHand(1106, -1);
40 this.owner.PlaySound(
"Material/mud", 1f,
true);
44 public override void OnProgressComplete()
46 this.owner.PlaySound(
"water_farm", 1f,
true);
47 EClass._map.SetLiquid(this.pos.x,
this.pos.z, 1, 2);
48 this.pos.cell.isWatered =
true;