|
Elin Modding Docs Doc
|
This is the complete list of members for MeshPass, including all inherited members.
| _p (defined in MeshPass) | MeshPass | |
| _Refresh() (defined in MeshPass) | MeshPass | |
| Add(Point point, float tile=0f, float color=0f) (defined in MeshPass) | MeshPass | |
| Add(ref Vector3 v, float tile=0f, float color=0f) (defined in MeshPass) | MeshPass | |
| Add(float x, float y, float z, float tile=0f, float color=0f) (defined in MeshPass) | MeshPass | |
| Add(MeshPassParam p) (defined in MeshPass) | MeshPass | |
| Add(float x, float y, float z, float tile, float color, float matColor=0f) (defined in MeshPass) | MeshPass | |
| Add(MeshPassParam p, float tile, float color, float matColor=0f) (defined in MeshPass) | MeshPass | |
| AddShadow(MeshPassParam p, ref Vector3 fix) (defined in MeshPass) | MeshPass | |
| AddShadow(float x, float y, float z, ShadowData.Item s, SourcePref pref, int dir=0, bool snow=false) (defined in MeshPass) | MeshPass | |
| AddWithRotation(float x, float y, float z, float sx, float sy, int tile, float angle, bool flip) (defined in MeshPass) | MeshPass | |
| AddWithScale(float x, float y, float z, int tile, float scale) (defined in MeshPass) | MeshPass | |
| batches (defined in MeshPass) | MeshPass | |
| batchIdx (defined in MeshPass) | MeshPass | |
| batchSize (defined in MeshPass) | MeshPass | |
| Draw() (defined in MeshPass) | MeshPass | |
| DrawEmpty() (defined in MeshPass) | MeshPass | |
| filter (defined in MeshPass) | MeshPass | |
| haveShadowPass (defined in MeshPass) | MeshPass | |
| haveSnowPass (defined in MeshPass) | MeshPass | |
| haveSubPass (defined in MeshPass) | MeshPass | |
| idx (defined in MeshPass) | MeshPass | |
| Init() (defined in MeshPass) | MeshPass | |
| lastBatchCount (defined in MeshPass) | MeshPass | |
| lastCount (defined in MeshPass) | MeshPass | |
| mat (defined in MeshPass) | MeshPass | |
| mesh (defined in MeshPass) | MeshPass | |
| meshX (defined in MeshPass) | MeshPass | |
| NextBatch() (defined in MeshPass) | MeshPass | |
| OnValidate() (defined in MeshPass) | MeshPass | |
| pmesh (defined in MeshPass) | MeshPass | |
| preserveTex (defined in MeshPass) | MeshPass | |
| Refresh() (defined in MeshPass) | MeshPass | |
| renderQueue (defined in MeshPass) | MeshPass | |
| setColor (defined in MeshPass) | MeshPass | |
| setExtra (defined in MeshPass) | MeshPass | |
| setMatColor (defined in MeshPass) | MeshPass | |
| setTile (defined in MeshPass) | MeshPass | |
| shadowPass (defined in MeshPass) | MeshPass | |
| snowPass (defined in MeshPass) | MeshPass | |
| sprite (defined in MeshPass) | MeshPass | |
| subPass (defined in MeshPass) | MeshPass | |
| TokenLiquid (defined in MeshPass) | MeshPass | static |
| TokenLowWall (defined in MeshPass) | MeshPass | static |
| TokenLowWallDefault (defined in MeshPass) | MeshPass | static |
| ToString() (defined in MeshPass) | MeshPass |