Elin Modding Docs Doc
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This is the complete list of members for MeshPass, including all inherited members.
_p (defined in MeshPass) | MeshPass | |
_Refresh() (defined in MeshPass) | MeshPass | |
Add(Point point, float tile=0f, float color=0f) (defined in MeshPass) | MeshPass | |
Add(ref Vector3 v, float tile=0f, float color=0f) (defined in MeshPass) | MeshPass | |
Add(float x, float y, float z, float tile=0f, float color=0f) (defined in MeshPass) | MeshPass | |
Add(MeshPassParam p) (defined in MeshPass) | MeshPass | |
Add(float x, float y, float z, float tile, float color, float matColor=0f) (defined in MeshPass) | MeshPass | |
Add(MeshPassParam p, float tile, float color, float matColor=0f) (defined in MeshPass) | MeshPass | |
AddShadow(MeshPassParam p, ref Vector3 fix) (defined in MeshPass) | MeshPass | |
AddShadow(float x, float y, float z, ShadowData.Item s, SourcePref pref, int dir=0, bool snow=false) (defined in MeshPass) | MeshPass | |
AddWithRotation(float x, float y, float z, float sx, float sy, int tile, float angle, bool flip) (defined in MeshPass) | MeshPass | |
AddWithScale(float x, float y, float z, int tile, float scale) (defined in MeshPass) | MeshPass | |
batches (defined in MeshPass) | MeshPass | |
batchIdx (defined in MeshPass) | MeshPass | |
batchSize (defined in MeshPass) | MeshPass | |
Draw() (defined in MeshPass) | MeshPass | |
DrawEmpty() (defined in MeshPass) | MeshPass | |
filter (defined in MeshPass) | MeshPass | |
haveShadowPass (defined in MeshPass) | MeshPass | |
haveSnowPass (defined in MeshPass) | MeshPass | |
haveSubPass (defined in MeshPass) | MeshPass | |
idx (defined in MeshPass) | MeshPass | |
Init() (defined in MeshPass) | MeshPass | |
lastBatchCount (defined in MeshPass) | MeshPass | |
lastCount (defined in MeshPass) | MeshPass | |
mat (defined in MeshPass) | MeshPass | |
mesh (defined in MeshPass) | MeshPass | |
meshX (defined in MeshPass) | MeshPass | |
NextBatch() (defined in MeshPass) | MeshPass | |
OnValidate() (defined in MeshPass) | MeshPass | |
pmesh (defined in MeshPass) | MeshPass | |
preserveTex (defined in MeshPass) | MeshPass | |
Refresh() (defined in MeshPass) | MeshPass | |
renderQueue (defined in MeshPass) | MeshPass | |
setColor (defined in MeshPass) | MeshPass | |
setExtra (defined in MeshPass) | MeshPass | |
setMatColor (defined in MeshPass) | MeshPass | |
setTile (defined in MeshPass) | MeshPass | |
shadowPass (defined in MeshPass) | MeshPass | |
snowPass (defined in MeshPass) | MeshPass | |
sprite (defined in MeshPass) | MeshPass | |
subPass (defined in MeshPass) | MeshPass | |
TokenLiquid (defined in MeshPass) | MeshPass | static |
TokenLowWall (defined in MeshPass) | MeshPass | static |
TokenLowWallDefault (defined in MeshPass) | MeshPass | static |
ToString() (defined in MeshPass) | MeshPass |