Elin Modding Docs Doc
Loading...
Searching...
No Matches
Zone_Town.cs
1
using
System;
2
3
// Token: 0x02000719 RID: 1817
4
public
class
Zone_Town
:
Zone_Civilized
5
{
6
// Token: 0x17000FDB RID: 4059
7
// (get) Token: 0x0600346A RID: 13418 RVA: 0x0011C552 File Offset: 0x0011A752
8
public
override
bool
IsTown
9
{
10
get
11
{
12
return
true
;
13
}
14
}
15
16
// Token: 0x17000FDC RID: 4060
17
// (get) Token: 0x0600346B RID: 13419 RVA: 0x0011C555 File Offset: 0x0011A755
18
public
override
bool
IsExplorable
19
{
20
get
21
{
22
return
false
;
23
}
24
}
25
26
// Token: 0x17000FDD RID: 4061
27
// (get) Token: 0x0600346C RID: 13420 RVA: 0x0011C558 File Offset: 0x0011A758
28
public
override
bool
CanDigUnderground
29
{
30
get
31
{
32
return
false
;
33
}
34
}
35
36
// Token: 0x17000FDE RID: 4062
37
// (get) Token: 0x0600346D RID: 13421 RVA: 0x0011C55B File Offset: 0x0011A75B
38
public
override
bool
CanSpawnAdv
39
{
40
get
41
{
42
return
base.lv == 0;
43
}
44
}
45
46
// Token: 0x17000FDF RID: 4063
47
// (get) Token: 0x0600346E RID: 13422 RVA: 0x0011C566 File Offset: 0x0011A766
48
public
override
bool
AllowCriminal
49
{
50
get
51
{
52
return
false
;
53
}
54
}
55
}
Zone_Civilized
Definition
Zone_Civilized.cs:5
Zone_Town
Definition
Zone_Town.cs:5
Elin
Zone_Town.cs
Generated by
1.12.0