7 public override void OnStepped(
Chara c)
13 if (c.pccData.state == PCCState.Undie)
17 c.PlaySound(
"Material/leather_drop", 1f,
true);
18 c.SetPCCState(PCCState.Undie);
19 c.Say(
"cloth_remove", c,
null,
null);
23 public override void OnSteppedOut(
Chara c)
29 if (c.pccData.state == PCCState.Normal)
33 c.PlaySound(
"Material/leather_drop", 1f,
true);
34 c.SetPCCState(PCCState.Normal);
35 c.Say(
"cloth_wear", c,
null,
null);