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TileTypeWater.cs
1
using
System;
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// Token: 0x020006C9 RID: 1737
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public
class
TileTypeWater
:
TileTypeWaterShallow
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{
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// Token: 0x17000EFB RID: 3835
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// (get) Token: 0x0600327B RID: 12923 RVA: 0x00116C0A File Offset: 0x00114E0A
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public
override
float
FloorHeight
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{
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get
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{
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return
-0.16f;
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}
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}
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// Token: 0x17000EFC RID: 3836
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// (get) Token: 0x0600327C RID: 12924 RVA: 0x00116C11 File Offset: 0x00114E11
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public
override
int
FloorAltitude
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{
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get
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{
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return
-6;
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}
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}
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// Token: 0x17000EFD RID: 3837
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// (get) Token: 0x0600327D RID: 12925 RVA: 0x00116C15 File Offset: 0x00114E15
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public
override
int
LiquidLV
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{
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get
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{
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return
6;
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}
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}
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// Token: 0x17000EFE RID: 3838
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// (get) Token: 0x0600327E RID: 12926 RVA: 0x00116C18 File Offset: 0x00114E18
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public
override
bool
IsDeepWater
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{
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get
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{
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return
true
;
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}
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}
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}
TileTypeWater
Definition
TileTypeWater.cs:5
TileTypeWaterShallow
Definition
TileTypeWaterShallow.cs:5
Elin
TileTypeWater.cs
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