Elin Modding Docs Doc
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TileTypeWater.cs
1using System;
2
3// Token: 0x020006C9 RID: 1737
5{
6 // Token: 0x17000EFB RID: 3835
7 // (get) Token: 0x0600327B RID: 12923 RVA: 0x00116C0A File Offset: 0x00114E0A
8 public override float FloorHeight
9 {
10 get
11 {
12 return -0.16f;
13 }
14 }
15
16 // Token: 0x17000EFC RID: 3836
17 // (get) Token: 0x0600327C RID: 12924 RVA: 0x00116C11 File Offset: 0x00114E11
18 public override int FloorAltitude
19 {
20 get
21 {
22 return -6;
23 }
24 }
25
26 // Token: 0x17000EFD RID: 3837
27 // (get) Token: 0x0600327D RID: 12925 RVA: 0x00116C15 File Offset: 0x00114E15
28 public override int LiquidLV
29 {
30 get
31 {
32 return 6;
33 }
34 }
35
36 // Token: 0x17000EFE RID: 3838
37 // (get) Token: 0x0600327E RID: 12926 RVA: 0x00116C18 File Offset: 0x00114E18
38 public override bool IsDeepWater
39 {
40 get
41 {
42 return true;
43 }
44 }
45}