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TileTypeRoad.cs
1
using
System;
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// Token: 0x020006DF RID: 1759
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public
class
TileTypeRoad
:
TileTypeObj
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{
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// Token: 0x17000F2F RID: 3887
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// (get) Token: 0x060032CF RID: 13007 RVA: 0x001173AB File Offset: 0x001155AB
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public
override
bool
CanStack
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{
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get
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{
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return
false
;
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}
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}
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// Token: 0x17000F30 RID: 3888
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// (get) Token: 0x060032D0 RID: 13008 RVA: 0x001173AE File Offset: 0x001155AE
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public
override
bool
RemoveOnFloorChange
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{
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get
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{
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return
false
;
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}
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}
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// Token: 0x17000F31 RID: 3889
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// (get) Token: 0x060032D1 RID: 13009 RVA: 0x001173B1 File Offset: 0x001155B1
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public
override
bool
IsPlayFootSound
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{
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get
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{
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return
true
;
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}
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}
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// Token: 0x17000F32 RID: 3890
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// (get) Token: 0x060032D2 RID: 13010 RVA: 0x001173B4 File Offset: 0x001155B4
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public
override
bool
CanBuiltOnBlock
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{
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get
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{
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return
true
;
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}
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}
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}
TileTypeObj
Definition
TileTypeObj.cs:5
TileTypeRoad
Definition
TileTypeRoad.cs:5
Elin
TileTypeRoad.cs
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