Elin Modding Docs Doc
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TileTypeObjFloat.cs
1using System;
2
3// Token: 0x020006D1 RID: 1745
5{
6 // Token: 0x17000F0F RID: 3855
7 // (get) Token: 0x06003297 RID: 12951 RVA: 0x00116C8B File Offset: 0x00114E8B
8 public override bool CanStack
9 {
10 get
11 {
12 return false;
13 }
14 }
15
16 // Token: 0x17000F10 RID: 3856
17 // (get) Token: 0x06003298 RID: 12952 RVA: 0x00116C8E File Offset: 0x00114E8E
18 public override bool IsSkipLowBlock
19 {
20 get
21 {
22 return true;
23 }
24 }
25
26 // Token: 0x17000F11 RID: 3857
27 // (get) Token: 0x06003299 RID: 12953 RVA: 0x00116C91 File Offset: 0x00114E91
28 public override bool CanBuiltOnBlock
29 {
30 get
31 {
32 return true;
33 }
34 }
35
36 // Token: 0x17000F12 RID: 3858
37 // (get) Token: 0x0600329A RID: 12954 RVA: 0x00116C94 File Offset: 0x00114E94
38 public override bool UseMountHeight
39 {
40 get
41 {
42 return true;
43 }
44 }
45
46 // Token: 0x17000F13 RID: 3859
47 // (get) Token: 0x0600329B RID: 12955 RVA: 0x00116C97 File Offset: 0x00114E97
48 public override bool AlwaysShowShadow
49 {
50 get
51 {
52 return true;
53 }
54 }
55}