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TileTypeBlockShip.cs
1
using
System;
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// Token: 0x020006B6 RID: 1718
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public
class
TileTypeBlockShip
:
TileTypeBaseBlock
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{
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// Token: 0x17000E9D RID: 3741
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// (get) Token: 0x06003208 RID: 12808 RVA: 0x00116A23 File Offset: 0x00114C23
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public
override
bool
IsBlockPass
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{
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get
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{
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return
true
;
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}
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}
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// Token: 0x17000E9E RID: 3742
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// (get) Token: 0x06003209 RID: 12809 RVA: 0x00116A26 File Offset: 0x00114C26
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public
override
bool
IsBlockSight
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{
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get
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{
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return
true
;
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}
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}
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// Token: 0x17000E9F RID: 3743
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// (get) Token: 0x0600320A RID: 12810 RVA: 0x00116A29 File Offset: 0x00114C29
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public
override
float
MountHeight
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{
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get
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{
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return
0.1f;
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}
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}
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// Token: 0x17000EA0 RID: 3744
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// (get) Token: 0x0600320B RID: 12811 RVA: 0x00116A30 File Offset: 0x00114C30
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public
override
bool
RenderWaterBlock
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{
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get
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{
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return
false
;
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}
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}
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// Token: 0x17000EA1 RID: 3745
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// (get) Token: 0x0600320C RID: 12812 RVA: 0x00116A33 File Offset: 0x00114C33
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public
override
BlockRenderMode blockRenderMode
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{
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get
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{
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return
BlockRenderMode.FullBlock;
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}
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}
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}
TileTypeBaseBlock
Definition
TileTypeBaseBlock.cs:5
TileTypeBlockShip
Definition
TileTypeBlockShip.cs:5
Elin
TileTypeBlockShip.cs
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