Elin Modding Docs Doc
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TileTypeBlockShip.cs
1using System;
2
3// Token: 0x020006B6 RID: 1718
5{
6 // Token: 0x17000E9D RID: 3741
7 // (get) Token: 0x06003208 RID: 12808 RVA: 0x00116A23 File Offset: 0x00114C23
8 public override bool IsBlockPass
9 {
10 get
11 {
12 return true;
13 }
14 }
15
16 // Token: 0x17000E9E RID: 3742
17 // (get) Token: 0x06003209 RID: 12809 RVA: 0x00116A26 File Offset: 0x00114C26
18 public override bool IsBlockSight
19 {
20 get
21 {
22 return true;
23 }
24 }
25
26 // Token: 0x17000E9F RID: 3743
27 // (get) Token: 0x0600320A RID: 12810 RVA: 0x00116A29 File Offset: 0x00114C29
28 public override float MountHeight
29 {
30 get
31 {
32 return 0.1f;
33 }
34 }
35
36 // Token: 0x17000EA0 RID: 3744
37 // (get) Token: 0x0600320B RID: 12811 RVA: 0x00116A30 File Offset: 0x00114C30
38 public override bool RenderWaterBlock
39 {
40 get
41 {
42 return false;
43 }
44 }
45
46 // Token: 0x17000EA1 RID: 3745
47 // (get) Token: 0x0600320C RID: 12812 RVA: 0x00116A33 File Offset: 0x00114C33
48 public override BlockRenderMode blockRenderMode
49 {
50 get
51 {
52 return BlockRenderMode.FullBlock;
53 }
54 }
55}