9 public override Vector3 FixPos
13 return TC._setting.statePos;
20 if (this.sprites == _sprites)
25 this.sprites = _sprites;
26 this.sr.sprite = this.sprites.frames[0];
27 if (this.sprites.frames.Length > 1)
30 base.InvokeRepeating(
"UpdateFrame", this.sprites.interval,
this.sprites.interval);
35 private void OnDisable()
41 public void UpdateFrame()
44 if (this.index >= this.sprites.frames.Length)
48 this.sr.sprite = this.sprites.frames[this.index];
52 public SpriteRenderer sr;