11 rarity = Rarity.Legendary,
12 forcedHostility =
new Hostility?(Hostility.Neutral),
19 public static SpawnSetting Boss(
int filterLv,
int fixedLv = -1)
23 filterLv = filterLv - 2,
25 rarity = Rarity.Legendary,
29 forcedHostility =
new Hostility?(Hostility.Enemy)
39 hostility = SpawnHostility.Random
49 hostility = SpawnHostility.Random,
50 idSpawnList =
"c_animal",
51 position = SpawnPosition.Outside,
52 rarity = Rarity.Normal
62 hostility = SpawnHostility.Neutral,
63 idSpawnList =
"c_guest",
64 position = SpawnPosition.Outside,
65 rarity = Rarity.Normal
75 position = SpawnPosition.Outside,
76 rarity = Rarity.Normal,
77 hostility = SpawnHostility.Enemy
87 position = SpawnPosition.Outside,
88 rarity = Rarity.Normal
93 public int filterLv = -1;
96 public int fixedLv = -1;
99 public int tries = 100;
102 public int levelRange = -1;
108 public bool isEvolved;
111 public string idSpawnList;
117 public Rarity rarity = Rarity.Random;
120 public SpawnHostility hostility = SpawnHostility.Enemy;
123 public Hostility? forcedHostility;
126 public SpawnPosition position;