Elin Modding Docs Doc
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SourceTactics.cs
1using System;
2
3// Token: 0x0200002C RID: 44
4public class SourceTactics : SourceDataString<SourceTactics.Row>
5{
6 // Token: 0x0600015A RID: 346 RVA: 0x0000CE8C File Offset: 0x0000B08C
7 public override SourceTactics.Row CreateRow()
8 {
9 return new SourceTactics.Row
10 {
11 id = SourceData.GetString(0),
12 name_JP = SourceData.GetString(1),
13 name = SourceData.GetString(2),
14 dist = SourceData.GetInt(4),
15 move = SourceData.GetInt(5),
16 movePC = SourceData.GetInt(6),
17 party = SourceData.GetInt(7),
18 taunt = SourceData.GetInt(8),
19 melee = SourceData.GetInt(9),
20 range = SourceData.GetInt(10),
21 spell = SourceData.GetInt(11),
22 heal = SourceData.GetInt(12),
23 summon = SourceData.GetInt(13),
24 buff = SourceData.GetInt(14),
25 debuff = SourceData.GetInt(15),
26 tag = SourceData.GetStringArray(16),
27 detail_JP = SourceData.GetString(17),
28 detail = SourceData.GetString(18)
29 };
30 }
31
32 // Token: 0x0600015B RID: 347 RVA: 0x0000CF80 File Offset: 0x0000B180
33 public override void SetRow(SourceTactics.Row r)
34 {
35 this.map[r.id] = r;
36 }
37
38 // Token: 0x020007B5 RID: 1973
39 [Serializable]
40 public class Row : SourceData.BaseRow
41 {
42 // Token: 0x1700110B RID: 4363
43 // (get) Token: 0x0600379C RID: 14236 RVA: 0x0012B335 File Offset: 0x00129535
44 public override bool UseAlias
45 {
46 get
47 {
48 return false;
49 }
50 }
51
52 // Token: 0x1700110C RID: 4364
53 // (get) Token: 0x0600379D RID: 14237 RVA: 0x0012B338 File Offset: 0x00129538
54 public override string GetAlias
55 {
56 get
57 {
58 return "n";
59 }
60 }
61
62 // Token: 0x04002135 RID: 8501
63 public string id;
64
65 // Token: 0x04002136 RID: 8502
66 public string name_JP;
67
68 // Token: 0x04002137 RID: 8503
69 public string name;
70
71 // Token: 0x04002138 RID: 8504
72 public int dist;
73
74 // Token: 0x04002139 RID: 8505
75 public int move;
76
77 // Token: 0x0400213A RID: 8506
78 public int movePC;
79
80 // Token: 0x0400213B RID: 8507
81 public int party;
82
83 // Token: 0x0400213C RID: 8508
84 public int taunt;
85
86 // Token: 0x0400213D RID: 8509
87 public int melee;
88
89 // Token: 0x0400213E RID: 8510
90 public int range;
91
92 // Token: 0x0400213F RID: 8511
93 public int spell;
94
95 // Token: 0x04002140 RID: 8512
96 public int heal;
97
98 // Token: 0x04002141 RID: 8513
99 public int summon;
100
101 // Token: 0x04002142 RID: 8514
102 public int buff;
103
104 // Token: 0x04002143 RID: 8515
105 public int debuff;
106
107 // Token: 0x04002144 RID: 8516
108 public string[] tag;
109
110 // Token: 0x04002145 RID: 8517
111 public string detail_JP;
112
113 // Token: 0x04002146 RID: 8518
114 public string detail;
115
116 // Token: 0x04002147 RID: 8519
117 public string name_L;
118
119 // Token: 0x04002148 RID: 8520
120 public string detail_L;
121 }
122}