Elin Modding Docs Doc
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SceneGlobalProfile.cs
1using System;
2using UnityEngine;
3
5{
6 // Token: 0x02000756 RID: 1878
7 public class SceneGlobalProfile : ScriptableObject
8 {
9 // Token: 0x04001CB6 RID: 7350
10 public float fovPower;
11
12 // Token: 0x04001CB7 RID: 7351
13 public float fovModNonGradient;
14
15 // Token: 0x04001CB8 RID: 7352
16 public float playerLightPowerLimit;
17
18 // Token: 0x04001CB9 RID: 7353
19 public AnimationCurve lightLookupCurve;
20
21 // Token: 0x04001CBA RID: 7354
22 public AnimationCurve snowLimit;
23
24 // Token: 0x04001CBB RID: 7355
25 public AnimationCurve roofLightLimitMod;
26
27 // Token: 0x04001CBC RID: 7356
28 public float modSublight1;
29
30 // Token: 0x04001CBD RID: 7357
31 public float modSublight2;
32
33 // Token: 0x04001CBE RID: 7358
34 public float edgeLight;
35
36 // Token: 0x04001CBF RID: 7359
37 public float snowLight;
38
39 // Token: 0x04001CC0 RID: 7360
40 public float snowColor;
41
42 // Token: 0x04001CC1 RID: 7361
43 public float snowColor2;
44
45 // Token: 0x04001CC2 RID: 7362
46 public float snowBrightness;
47
48 // Token: 0x04001CC3 RID: 7363
49 public Vector3Int snowRGB;
50
51 // Token: 0x04001CC4 RID: 7364
52 public bool limitGradient;
53
54 // Token: 0x04001CC5 RID: 7365
55 [Header("Test")]
56 public int testFovRange;
57
58 // Token: 0x04001CC6 RID: 7366
59 public float testFovPower;
60 }
61}