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RenderDataThing.cs
1
using
System;
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using
System.Collections.Generic;
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using
UnityEngine;
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5
// Token: 0x020001A3 RID: 419
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public
class
RenderDataThing
:
RenderDataCard
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{
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// Token: 0x170002F1 RID: 753
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// (get) Token: 0x06000BF8 RID: 3064 RVA: 0x0004A578 File Offset: 0x00048778
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public
override
string
prefabName
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{
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get
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{
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return
"ThingActor"
;
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}
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}
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// Token: 0x06000BF9 RID: 3065 RVA: 0x0004A57F File Offset: 0x0004877F
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private
void
OnValidate()
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{
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this._offset = this.offset;
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}
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// Token: 0x04000AE3 RID: 2787
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public
List<Sprite> sprites;
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// Token: 0x04000AE4 RID: 2788
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public
float
frameTime;
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}
RenderDataCard
Definition
RenderDataCard.cs:6
RenderDataThing
Definition
RenderDataThing.cs:7
Elin
RenderDataThing.cs
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