10 if (this.pickerInterval == 0f)
12 this.pickerInterval = 3f;
14 this.randomPointInCircle = Vector2.zero;
15 base.InvokeRepeating(
"PickRandomPointInCircle", UnityEngine.Random.Range(0f,
this.pickerInterval),
this.pickerInterval);
19 private void PickRandomPointInCircle()
21 base.transform.position = this.player.transform.position;
22 this.randomPointInCircle = base.transform.localPosition + UnityEngine.Random.insideUnitCircle * this.radius;
23 base.transform.localPosition = this.randomPointInCircle;
32 public float pickerInterval;
38 public GameObject player;
41 public Vector2 randomPointInCircle;