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MUTATION.cs
1
using
System;
2
3
// Token: 0x02000045 RID: 69
4
public
class
MUTATION
5
{
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// Token: 0x040002B2 RID: 690
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public
const
int
mutationDex = 1514;
8
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// Token: 0x040002B3 RID: 691
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public
const
int
mutationRegenN = 1517;
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// Token: 0x040002B4 RID: 692
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public
const
int
mutationRegen = 1516;
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// Token: 0x040002B5 RID: 693
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public
const
int
mutationDexN = 1515;
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// Token: 0x040002B6 RID: 694
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public
const
int
etherPoisonHand = 1565;
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// Token: 0x040002B7 RID: 695
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public
const
int
mutationEye = 1512;
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// Token: 0x040002B8 RID: 696
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public
const
int
mutationSkinN = 1511;
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// Token: 0x040002B9 RID: 697
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public
const
int
etherManaBattery = 1564;
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// Token: 0x040002BA RID: 698
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public
const
int
mutationSpeed = 1518;
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// Token: 0x040002BB RID: 699
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public
const
int
mutationEyeN = 1513;
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// Token: 0x040002BC RID: 700
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public
const
int
mutationSpeedN = 1519;
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// Token: 0x040002BD RID: 701
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public
const
int
mutationSkin = 1510;
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// Token: 0x040002BE RID: 702
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public
const
int
mutationStrN = 1521;
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// Token: 0x040002BF RID: 703
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public
const
int
etherProvoke = 1563;
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// Token: 0x040002C0 RID: 704
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public
const
int
mutationStr = 1520;
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// Token: 0x040002C1 RID: 705
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public
const
int
etherStupid = 1561;
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// Token: 0x040002C2 RID: 706
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public
const
int
etherWeak = 1560;
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// Token: 0x040002C3 RID: 707
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public
const
int
etherAddict = 1559;
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// Token: 0x040002C4 RID: 708
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public
const
int
etherRain = 1558;
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// Token: 0x040002C5 RID: 709
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public
const
int
etherHead = 1557;
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// Token: 0x040002C6 RID: 710
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public
const
int
etherViolence = 1556;
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// Token: 0x040002C7 RID: 711
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public
const
int
etherNeck = 1555;
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// Token: 0x040002C8 RID: 712
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public
const
int
etherWing = 1554;
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// Token: 0x040002C9 RID: 713
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public
const
int
etherEye = 1553;
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// Token: 0x040002CA RID: 714
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public
const
int
etherFeet = 1552;
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// Token: 0x040002CB RID: 715
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public
const
int
etherArmor = 1562;
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// Token: 0x040002CC RID: 716
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public
const
int
mutationCha = 1522;
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// Token: 0x040002CD RID: 717
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public
const
int
etherGravity = 1550;
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// Token: 0x040002CE RID: 718
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public
const
int
mutationBodyN = 1531;
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// Token: 0x040002CF RID: 719
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public
const
int
mutationBody = 1530;
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// Token: 0x040002D0 RID: 720
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public
const
int
mutationLightningN = 1529;
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// Token: 0x040002D1 RID: 721
100
public
const
int
mutationLightning = 1528;
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// Token: 0x040002D2 RID: 722
103
public
const
int
mutationColdN = 1527;
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// Token: 0x040002D3 RID: 723
106
public
const
int
mutationCold = 1526;
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// Token: 0x040002D4 RID: 724
109
public
const
int
mutationBrainN = 1525;
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// Token: 0x040002D5 RID: 725
112
public
const
int
mutationBrain = 1524;
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// Token: 0x040002D6 RID: 726
115
public
const
int
mutationChaN = 1523;
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// Token: 0x040002D7 RID: 727
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public
const
int
etherUgly = 1551;
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// Token: 0x040002D8 RID: 728
121
public
static
readonly
int
[] IDS =
new
int
[]
122
{
123
1514,
124
1517,
125
1516,
126
1515,
127
1565,
128
1512,
129
1511,
130
1564,
131
1518,
132
1513,
133
1519,
134
1510,
135
1521,
136
1563,
137
1520,
138
1561,
139
1560,
140
1559,
141
1558,
142
1557,
143
1556,
144
1555,
145
1554,
146
1553,
147
1552,
148
1562,
149
1522,
150
1550,
151
1531,
152
1530,
153
1529,
154
1528,
155
1527,
156
1526,
157
1525,
158
1524,
159
1523,
160
1551
161
};
162
}
MUTATION
Definition
MUTATION.cs:5
Elin
MUTATION.cs
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