Elin Modding Docs Doc
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FEAT.cs
1using System;
2
3// Token: 0x02000043 RID: 67
4public class FEAT
5{
6 // Token: 0x0400023D RID: 573
7 public const int featStamina = 1612;
8
9 // Token: 0x0400023E RID: 574
10 public const int featSTR = 1620;
11
12 // Token: 0x0400023F RID: 575
13 public const int featDEX = 1621;
14
15 // Token: 0x04000240 RID: 576
16 public const int featCHA = 1627;
17
18 // Token: 0x04000241 RID: 577
19 public const int featPER = 1623;
20
21 // Token: 0x04000242 RID: 578
22 public const int featLER = 1624;
23
24 // Token: 0x04000243 RID: 579
25 public const int featMAG = 1625;
26
27 // Token: 0x04000244 RID: 580
28 public const int featWIL = 1626;
29
30 // Token: 0x04000245 RID: 581
31 public const int featEND = 1622;
32
33 // Token: 0x04000246 RID: 582
34 public const int featMana = 1611;
35
36 // Token: 0x04000247 RID: 583
37 public const int featSwordsage = 1418;
38
39 // Token: 0x04000248 RID: 584
40 public const int featManaMeat = 1421;
41
42 // Token: 0x04000249 RID: 585
43 public const int featExecutioner = 1420;
44
45 // Token: 0x0400024A RID: 586
46 public const int featMilitant = 1419;
47
48 // Token: 0x0400024B RID: 587
49 public const int featWitch = 1417;
50
51 // Token: 0x0400024C RID: 588
52 public const int featInquisitor = 1416;
53
54 // Token: 0x0400024D RID: 589
55 public const int featFoxMaid = 1415;
56
57 // Token: 0x0400024E RID: 590
58 public const int featWhiteVixen = 1414;
59
60 // Token: 0x0400024F RID: 591
61 public const int featFairysan = 1413;
62
63 // Token: 0x04000250 RID: 592
64 public const int featLuckyCat = 1412;
65
66 // Token: 0x04000251 RID: 593
67 public const int featLuck = 1628;
68
69 // Token: 0x04000252 RID: 594
70 public const int featLife = 1610;
71
72 // Token: 0x04000253 RID: 595
73 public const int featSPD = 1629;
74
75 // Token: 0x04000254 RID: 596
76 public const int featParty = 1645;
77
78 // Token: 0x04000255 RID: 597
79 public const int featDefense = 1631;
80
81 // Token: 0x04000256 RID: 598
82 public const int featEarthStrength = 1411;
83
84 // Token: 0x04000257 RID: 599
85 public const int featManaCost = 1657;
86
87 // Token: 0x04000258 RID: 600
88 public const int featScavenger = 1656;
89
90 // Token: 0x04000259 RID: 601
91 public const int featModelBeliever = 1655;
92
93 // Token: 0x0400025A RID: 602
94 public const int featDreamWaker = 1653;
95
96 // Token: 0x0400025B RID: 603
97 public const int featRapidArrow = 1652;
98
99 // Token: 0x0400025C RID: 604
100 public const int featMagicManner = 1651;
101
102 // Token: 0x0400025D RID: 605
103 public const int featGourmet = 1650;
104
105 // Token: 0x0400025E RID: 606
106 public const int featDefender = 1649;
107
108 // Token: 0x0400025F RID: 607
109 public const int featRapidMagic = 1648;
110
111 // Token: 0x04000260 RID: 608
112 public const int featHardy = 1630;
113
114 // Token: 0x04000261 RID: 609
115 public const int featSummoner = 1647;
116
117 // Token: 0x04000262 RID: 610
118 public const int featBodyParts = 1644;
119
120 // Token: 0x04000263 RID: 611
121 public const int featSorter = 1643;
122
123 // Token: 0x04000264 RID: 612
124 public const int featSleeper = 1642;
125
126 // Token: 0x04000265 RID: 613
127 public const int featResCurse = 1641;
128
129 // Token: 0x04000266 RID: 614
130 public const int featAnimalLover = 1640;
131
132 // Token: 0x04000267 RID: 615
133 public const int featFaith = 1636;
134
135 // Token: 0x04000268 RID: 616
136 public const int featMartial = 1635;
137
138 // Token: 0x04000269 RID: 617
139 public const int featNegotiate = 1634;
140
141 // Token: 0x0400026A RID: 618
142 public const int featSpotting = 1633;
143
144 // Token: 0x0400026B RID: 619
145 public const int featEvade = 1632;
146
147 // Token: 0x0400026C RID: 620
148 public const int featLonelySoul = 1646;
149
150 // Token: 0x0400026D RID: 621
151 public const int featReboot = 1410;
152
153 // Token: 0x0400026E RID: 622
154 public const int featHeavyCasting = 1654;
155
156 // Token: 0x0400026F RID: 623
157 public const int featPaladin2 = 1408;
158
159 // Token: 0x04000270 RID: 624
160 public const int featAcidBody = 1223;
161
162 // Token: 0x04000271 RID: 625
163 public const int featShiva = 1224;
164
165 // Token: 0x04000272 RID: 626
166 public const int featLoyal = 1225;
167
168 // Token: 0x04000273 RID: 627
169 public const int featUnderground = 1226;
170
171 // Token: 0x04000274 RID: 628
172 public const int featServant = 1227;
173
174 // Token: 0x04000275 RID: 629
175 public const int featDemigod = 1228;
176
177 // Token: 0x04000276 RID: 630
178 public const int featLittleOne = 1229;
179
180 // Token: 0x04000277 RID: 631
181 public const int featAdam = 1230;
182
183 // Token: 0x04000278 RID: 632
184 public const int featNirvana = 1231;
185
186 // Token: 0x04000279 RID: 633
187 public const int featSplit = 1222;
188
189 // Token: 0x0400027A RID: 634
190 public const int featCosmicHorror = 1233;
191
192 // Token: 0x0400027B RID: 635
193 public const int featLightEater = 1235;
194
195 // Token: 0x0400027C RID: 636
196 public const int featGod_element1 = 1300;
197
198 // Token: 0x0400027D RID: 637
199 public const int featGod_earth1 = 1305;
200
201 // Token: 0x0400027E RID: 638
202 public const int featGod_wind1 = 1310;
203
204 // Token: 0x0400027F RID: 639
205 public const int featGod_machine1 = 1315;
206
207 // Token: 0x04000280 RID: 640
208 public const int featGod_healing1 = 1320;
209
210 // Token: 0x04000281 RID: 641
211 public const int featGod_harvest1 = 1325;
212
213 // Token: 0x04000282 RID: 642
214 public const int featGod_luck1 = 1330;
215
216 // Token: 0x04000283 RID: 643
217 public const int featGod_harmony1 = 1335;
218
219 // Token: 0x04000284 RID: 644
220 public const int featHeavyEater = 1234;
221
222 // Token: 0x04000285 RID: 645
223 public const int featGod_oblivion1 = 1340;
224
225 // Token: 0x04000286 RID: 646
226 public const int featSpike = 1221;
227
228 // Token: 0x04000287 RID: 647
229 public const int featElderCrab = 1219;
230
231 // Token: 0x04000288 RID: 648
232 public const int featBoost = 1409;
233
234 // Token: 0x04000289 RID: 649
235 public const int featSlowFood = 1200;
236
237 // Token: 0x0400028A RID: 650
238 public const int featManaBond = 1201;
239
240 // Token: 0x0400028B RID: 651
241 public const int featFastLearner = 1202;
242
243 // Token: 0x0400028C RID: 652
244 public const int featGrowParts = 1203;
245
246 // Token: 0x0400028D RID: 653
247 public const int featFairyWeak = 1204;
248
249 // Token: 0x0400028E RID: 654
250 public const int featCannibalism = 1205;
251
252 // Token: 0x0400028F RID: 655
253 public const int featMelilithCurse = 1206;
254
255 // Token: 0x04000290 RID: 656
256 public const int featFoxBless = 1207;
257
258 // Token: 0x04000291 RID: 657
259 public const int featFate = 1220;
260
261 // Token: 0x04000292 RID: 658
262 public const int featFoxLearn = 1208;
263
264 // Token: 0x04000293 RID: 659
265 public const int featUndead = 1210;
266
267 // Token: 0x04000294 RID: 660
268 public const int featSnail = 1211;
269
270 // Token: 0x04000295 RID: 661
271 public const int featFairyResist = 1212;
272
273 // Token: 0x04000296 RID: 662
274 public const int featElea = 1213;
275
276 // Token: 0x04000297 RID: 663
277 public const int featManaPrecision = 1214;
278
279 // Token: 0x04000298 RID: 664
280 public const int featDwarf = 1215;
281
282 // Token: 0x04000299 RID: 665
283 public const int featSuccubus = 1216;
284
285 // Token: 0x0400029A RID: 666
286 public const int featGolem = 1217;
287
288 // Token: 0x0400029B RID: 667
289 public const int featMetal = 1218;
290
291 // Token: 0x0400029C RID: 668
292 public const int featFluffyTail = 1209;
293
294 // Token: 0x0400029D RID: 669
295 public const int featGod_trickery1 = 1345;
296
297 // Token: 0x0400029E RID: 670
298 public const int featBaby = 1232;
299
300 // Token: 0x0400029F RID: 671
301 public const int featThief = 1401;
302
303 // Token: 0x040002A0 RID: 672
304 public const int featGod_moonshadow1 = 1350;
305
306 // Token: 0x040002A1 RID: 673
307 public const int featGod_strife1 = 1355;
308
309 // Token: 0x040002A2 RID: 674
310 public const int featWarrior = 1400;
311
312 // Token: 0x040002A3 RID: 675
313 public const int featWizard = 1402;
314
315 // Token: 0x040002A4 RID: 676
316 public const int featFarmer = 1403;
317
318 // Token: 0x040002A5 RID: 677
319 public const int featPianist = 1405;
320
321 // Token: 0x040002A6 RID: 678
322 public const int featTourist = 1406;
323
324 // Token: 0x040002A7 RID: 679
325 public const int featArcher = 1404;
326
327 // Token: 0x040002A8 RID: 680
328 public const int featPaladin = 1407;
329
330 // Token: 0x040002A9 RID: 681
331 public static readonly int[] IDS = new int[]
332 {
333 1612,
334 1620,
335 1621,
336 1627,
337 1623,
338 1624,
339 1625,
340 1626,
341 1622,
342 1611,
343 1418,
344 1421,
345 1420,
346 1419,
347 1417,
348 1416,
349 1415,
350 1414,
351 1413,
352 1412,
353 1628,
354 1610,
355 1629,
356 1645,
357 1631,
358 1411,
359 1657,
360 1656,
361 1655,
362 1653,
363 1652,
364 1651,
365 1650,
366 1649,
367 1648,
368 1630,
369 1647,
370 1644,
371 1643,
372 1642,
373 1641,
374 1640,
375 1636,
376 1635,
377 1634,
378 1633,
379 1632,
380 1646,
381 1410,
382 1654,
383 1408,
384 1223,
385 1224,
386 1225,
387 1226,
388 1227,
389 1228,
390 1229,
391 1230,
392 1231,
393 1222,
394 1233,
395 1235,
396 1300,
397 1305,
398 1310,
399 1315,
400 1320,
401 1325,
402 1330,
403 1335,
404 1234,
405 1340,
406 1221,
407 1219,
408 1409,
409 1200,
410 1201,
411 1202,
412 1203,
413 1204,
414 1205,
415 1206,
416 1207,
417 1220,
418 1208,
419 1210,
420 1211,
421 1212,
422 1213,
423 1214,
424 1215,
425 1216,
426 1217,
427 1218,
428 1209,
429 1345,
430 1232,
431 1401,
432 1350,
433 1355,
434 1400,
435 1402,
436 1403,
437 1405,
438 1406,
439 1404,
440 1407
441 };
442}
Definition FEAT.cs:5