Elin Modding Docs Doc
Loading...
Searching...
No Matches
EditorTag.cs
1
using
System;
2
3
// Token: 0x02000279 RID: 633
4
public
enum
EditorTag
5
{
6
// Token: 0x04000EE7 RID: 3815
7
Empty = 5,
8
// Token: 0x04000EE8 RID: 3816
9
NoNpcProperty,
10
// Token: 0x04000EE9 RID: 3817
11
AINoMove = 10,
12
// Token: 0x04000EEA RID: 3818
13
AIFollow,
14
// Token: 0x04000EEB RID: 3819
15
HostilityNeutral = 20,
16
// Token: 0x04000EEC RID: 3820
17
HostilityFriend,
18
// Token: 0x04000EED RID: 3821
19
HostilityEnemy,
20
// Token: 0x04000EEE RID: 3822
21
Hidden = 30,
22
// Token: 0x04000EEF RID: 3823
23
IsOn = 40,
24
// Token: 0x04000EF0 RID: 3824
25
IsOff,
26
// Token: 0x04000EF1 RID: 3825
27
Invulnerable = 50,
28
// Token: 0x04000EF2 RID: 3826
29
InvulnerableToMobs,
30
// Token: 0x04000EF3 RID: 3827
31
Male = 60,
32
// Token: 0x04000EF4 RID: 3828
33
Female,
34
// Token: 0x04000EF5 RID: 3829
35
NoSnow = 70,
36
// Token: 0x04000EF6 RID: 3830
37
TreasureMelilith = 110,
38
// Token: 0x04000EF7 RID: 3831
39
Boss = 120,
40
// Token: 0x04000EF8 RID: 3832
41
NoReadFail = 1000,
42
// Token: 0x04000EF9 RID: 3833
43
PreciousContainer,
44
// Token: 0x04000EFA RID: 3834
45
SpawnTest = 9999
46
}
Elin
EditorTag.cs
Generated by
1.12.0