Elin Modding Docs Doc
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ENC.cs
1using System;
2
3// Token: 0x02000041 RID: 65
4public class ENC
5{
6 // Token: 0x040001BF RID: 447
7 public const int living = 653;
8
9 // Token: 0x040001C0 RID: 448
10 public const int eco = 652;
11
12 // Token: 0x040001C1 RID: 449
13 public const int r_PV = 651;
14
15 // Token: 0x040001C2 RID: 450
16 public const int r_DV = 650;
17
18 // Token: 0x040001C3 RID: 451
19 public const int mod_scatter = 607;
20
21 // Token: 0x040001C4 RID: 452
22 public const int mod_precision = 605;
23
24 // Token: 0x040001C5 RID: 453
25 public const int mod_drill = 606;
26
27 // Token: 0x040001C6 RID: 454
28 public const int r_life = 640;
29
30 // Token: 0x040001C7 RID: 455
31 public const int noDamage = 654;
32
33 // Token: 0x040001C8 RID: 456
34 public const int r_mana = 641;
35
36 // Token: 0x040001C9 RID: 457
37 public const int onlyPet = 655;
38
39 // Token: 0x040001CA RID: 458
40 public const int convertImpact = 865;
41
42 // Token: 0x040001CB RID: 459
43 public const int absorbHP = 660;
44
45 // Token: 0x040001CC RID: 460
46 public const int absorbMP = 661;
47
48 // Token: 0x040001CD RID: 461
49 public const int absorbSP = 662;
50
51 // Token: 0x040001CE RID: 462
52 public const int eheluck = 663;
53
54 // Token: 0x040001CF RID: 463
55 public const int boostMachine = 664;
56
57 // Token: 0x040001D0 RID: 464
58 public const int planter = 665;
59
60 // Token: 0x040001D1 RID: 465
61 public const int meleeDistance = 666;
62
63 // Token: 0x040001D2 RID: 466
64 public const int mod_ammo_recover = 604;
65
66 // Token: 0x040001D3 RID: 467
67 public const int convertFire = 850;
68
69 // Token: 0x040001D4 RID: 468
70 public const int convertCold = 851;
71
72 // Token: 0x040001D5 RID: 469
73 public const int convertLightning = 852;
74
75 // Token: 0x040001D6 RID: 470
76 public const int permaCurse = 656;
77
78 // Token: 0x040001D7 RID: 471
79 public const int mod_ammo_knockback = 603;
80
81 // Token: 0x040001D8 RID: 472
82 public const int sustain_MAG = 446;
83
84 // Token: 0x040001D9 RID: 473
85 public const int mod_reload = 601;
86
87 // Token: 0x040001DA RID: 474
88 public const int allNeckHunt = 428;
89
90 // Token: 0x040001DB RID: 475
91 public const int negateNeckHunt = 427;
92
93 // Token: 0x040001DC RID: 476
94 public const int negateSteal = 426;
95
96 // Token: 0x040001DD RID: 477
97 public const int negateConfusion = 425;
98
99 // Token: 0x040001DE RID: 478
100 public const int negateSleep = 424;
101
102 // Token: 0x040001DF RID: 479
103 public const int mod_rapid = 602;
104
105 // Token: 0x040001E0 RID: 480
106 public const int negateParalysis = 422;
107
108 // Token: 0x040001E1 RID: 481
109 public const int negateBlind = 421;
110
111 // Token: 0x040001E2 RID: 482
112 public const int negatePoison = 420;
113
114 // Token: 0x040001E3 RID: 483
115 public const int seeInvisible = 416;
116
117 // Token: 0x040001E4 RID: 484
118 public const int invisibility = 415;
119
120 // Token: 0x040001E5 RID: 485
121 public const int encSpell = 411;
122
123 // Token: 0x040001E6 RID: 486
124 public const int throwReturn = 410;
125
126 // Token: 0x040001E7 RID: 487
127 public const int corruption = 409;
128
129 // Token: 0x040001E8 RID: 488
130 public const int resWeather = 408;
131
132 // Token: 0x040001E9 RID: 489
133 public const int travelSpeed = 407;
134
135 // Token: 0x040001EA RID: 490
136 public const int resMutation = 406;
137
138 // Token: 0x040001EB RID: 491
139 public const int slowDecay = 405;
140
141 // Token: 0x040001EC RID: 492
142 public const int weightMod = 404;
143
144 // Token: 0x040001ED RID: 493
145 public const int expMod = 403;
146
147 // Token: 0x040001EE RID: 494
148 public const int searchRange = 402;
149
150 // Token: 0x040001EF RID: 495
151 public const int levitation = 401;
152
153 // Token: 0x040001F0 RID: 496
154 public const int negateTeleport = 400;
155
156 // Token: 0x040001F1 RID: 497
157 public const int sustain_STR = 440;
158
159 // Token: 0x040001F2 RID: 498
160 public const int sustain_END = 441;
161
162 // Token: 0x040001F3 RID: 499
163 public const int negateFear = 423;
164
165 // Token: 0x040001F4 RID: 500
166 public const int strongStomach = 480;
167
168 // Token: 0x040001F5 RID: 501
169 public const int mod_ammo = 600;
170
171 // Token: 0x040001F6 RID: 502
172 public const int optimizeMana = 483;
173
174 // Token: 0x040001F7 RID: 503
175 public const int force_weapon = 482;
176
177 // Token: 0x040001F8 RID: 504
178 public const int revealFaith = 481;
179
180 // Token: 0x040001F9 RID: 505
181 public const int bane_all = 468;
182
183 // Token: 0x040001FA RID: 506
184 public const int bane_fish = 467;
185
186 // Token: 0x040001FB RID: 507
187 public const int bane_god = 466;
188
189 // Token: 0x040001FC RID: 508
190 public const int bane_machine = 465;
191
192 // Token: 0x040001FD RID: 509
193 public const int bane_man = 464;
194
195 // Token: 0x040001FE RID: 510
196 public const int bane_animal = 463;
197
198 // Token: 0x040001FF RID: 511
199 public const int bane_undead = 461;
200
201 // Token: 0x04000200 RID: 512
202 public const int bane_fairy = 462;
203
204 // Token: 0x04000201 RID: 513
205 public const int sustain_CHA = 447;
206
207 // Token: 0x04000202 RID: 514
208 public const int sustain_WIL = 445;
209
210 // Token: 0x04000203 RID: 515
211 public const int sustain_LER = 444;
212
213 // Token: 0x04000204 RID: 516
214 public const int sustain_PER = 443;
215
216 // Token: 0x04000205 RID: 517
217 public const int sustain_DEX = 442;
218
219 // Token: 0x04000206 RID: 518
220 public const int bane_dragon = 460;
221
222 // Token: 0x04000207 RID: 519
223 public static readonly int[] IDS = new int[]
224 {
225 653,
226 652,
227 651,
228 650,
229 607,
230 605,
231 606,
232 640,
233 654,
234 641,
235 655,
236 865,
237 660,
238 661,
239 662,
240 663,
241 664,
242 665,
243 666,
244 604,
245 850,
246 851,
247 852,
248 656,
249 603,
250 446,
251 601,
252 428,
253 427,
254 426,
255 425,
256 424,
257 602,
258 422,
259 421,
260 420,
261 416,
262 415,
263 411,
264 410,
265 409,
266 408,
267 407,
268 406,
269 405,
270 404,
271 403,
272 402,
273 401,
274 400,
275 440,
276 441,
277 423,
278 480,
279 600,
280 483,
281 482,
282 481,
283 468,
284 467,
285 466,
286 465,
287 464,
288 463,
289 461,
290 462,
291 447,
292 445,
293 444,
294 443,
295 442,
296 460
297 };
298}
Definition ENC.cs:5