Elin Modding Docs Doc
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CardBlueprint.cs
1using System;
2
3// Token: 0x0200028D RID: 653
4public class CardBlueprint
5{
6 // Token: 0x060013B9 RID: 5049 RVA: 0x000820AF File Offset: 0x000802AF
7 public static CardBlueprint Chara(int lv, Rarity rarity = Rarity.Normal)
8 {
9 return new CardBlueprint
10 {
11 rarity = rarity,
12 lv = lv
13 };
14 }
15
16 // Token: 0x060013BA RID: 5050 RVA: 0x000820C4 File Offset: 0x000802C4
17 public static void Set(CardBlueprint _bp)
18 {
19 CardBlueprint.current = _bp;
20 }
21
22 // Token: 0x060013BB RID: 5051 RVA: 0x000820CC File Offset: 0x000802CC
23 public static void SetNormalRarity(bool fixedMat = false)
24 {
26 {
27 rarity = Rarity.Normal,
28 fixedMat = fixedMat
29 });
30 }
31
32 // Token: 0x060013BC RID: 5052 RVA: 0x000820E6 File Offset: 0x000802E6
33 public static void SetRarity(Rarity q = Rarity.Normal)
34 {
36 {
37 rarity = q
38 });
39 }
40
41 // Token: 0x04000F7F RID: 3967
42 public int lv = -999;
43
44 // Token: 0x04000F80 RID: 3968
45 public int qualityBonus;
46
47 // Token: 0x04000F81 RID: 3969
48 public string idRace;
49
50 // Token: 0x04000F82 RID: 3970
51 public string idJob;
52
53 // Token: 0x04000F83 RID: 3971
54 public string idEle;
55
56 // Token: 0x04000F84 RID: 3972
57 public Rarity rarity = Rarity.Random;
58
59 // Token: 0x04000F85 RID: 3973
60 public BlessedState? blesstedState;
61
62 // Token: 0x04000F86 RID: 3974
63 public bool fixedMat;
64
65 // Token: 0x04000F87 RID: 3975
66 public bool tryLevelMatTier;
67
68 // Token: 0x04000F88 RID: 3976
69 public bool fixedQuality;
70
71 // Token: 0x04000F89 RID: 3977
72 public static CardBlueprint current;
73
74 // Token: 0x04000F8A RID: 3978
75 public static CardBlueprint _Default = new CardBlueprint();
76
77 // Token: 0x04000F8B RID: 3979
78 public static CardBlueprint CharaGenEQ = new CardBlueprint
79 {
80 tryLevelMatTier = true
81 };
82
83 // Token: 0x04000F8C RID: 3980
84 public static CardBlueprint DebugEQ = new CardBlueprint
85 {
86 rarity = Rarity.Legendary
87 };
88}
Definition Chara.cs:12