19 CardBlueprint.current = _bp;
23 public static void SetNormalRarity(
bool fixedMat =
false)
27 rarity = Rarity.Normal,
33 public static void SetRarity(Rarity q = Rarity.Normal)
45 public int qualityBonus;
57 public Rarity rarity = Rarity.Random;
60 public BlessedState? blesstedState;
66 public bool tryLevelMatTier;
69 public bool fixedQuality;
80 tryLevelMatTier =
true
86 rarity = Rarity.Legendary